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Software Demand Management: Unified Methodology Seeing that this is a discussion: How to describe how to describe the software like analog cities? It seems not very clear, maybe the user needs to send it for a while? This kind of fuzzy and description facts have shown the reality of our IT industry - we are often a low level of imitation of old behavioral patterns and processes, and the actual feelings of those who have not considered participating in these interactions. As described in the first chapter of About Face, just focusing on the task and ignoring the user's goal, let us lose in the technology-based means, and cannot find the new technical framework to achieve the goal. Consider using task lists to describe StarCraft: Users need to manufacture production units and combat units; production units can be used to collect resources; users can direct the battle unit to fight against the opponent; ... How do you know what you get? The Empire era, or a thousands of people have never heard of wind garbage? "Game Sex" "Weighted" "Balance" "Image Design" These game boundaries cannot find the concept that can be mapped in the general enterprise application development. The lack of this vocabulary illustrates the indifference to some needs of the user. We are indifferent, because we are "doing business", unlike games, you can't think of a real process zombie attachment (maybe chess game exception), and have to look for gameplay in the "Positive" software. The like allows users to participate in this type of interaction, and create a computer technology-based interactive way to meet the needs of human nature - entertainment. The software "Women" is only needed to imitate the reality process. Through meaningless self-repeated and self-contradictory, "training" customers will recognize and obey the weird behavior of products. . Warcraft 3 In formally launched the time test and adjustment balance of approximately half a year, and most of our industry applications? In addition to the test personnel, there is no process that is really considered? In contrast, these so-called "doing business" software is really not undue. Unfortunately, the right to speak is in the hands of people who have never played computer games, or have dismissed in this entertainment. Thus there will be a game classification system that has now been raised. For them, the gameness is not existed, and all kinds of crowning words (as the interface of most enterprise applications), and subsequently hidden interests are important. Http://news.chinabyte.com/columnarea/2170348704796672/20041027/1868883.SHTML they are "doing business" people. Let me end with a paragraph in "Little Prince": When you sprout your new friend, they never propose substantive issues to you. They never talk: "How is he talking? What kind of game is he loved? Does he collect butterfly specimens?" They asked you: "How old is he? How many people are you? How much does it earn? "They thought that they would understand friends. If you say to the adults: "I saw a beautiful house covered with rose bricks, there is a geranium on the window, and there is a pigeon on the roof ..." How do they imagine how this house is there? Great. They must be said to them: "I saw a house worth 100,000 francs." Then they are exciting: "How beautiful house!"