D3DXVEC4ADD function

xiaoxiao2021-03-06  110

D3DXVEC4ADD function

Two 4-D vector is added.

definition:

D3DXVECTOR4 * D3DXVEC4ADD (D3DXVector4 * Pout,

Const d3dxvector4 * pv1,

Const d3dxvector4 * pv2

);

parameter:

pout

[in, out] points to the operation result of the D3DXVECTOR4 structure.

PV1

[in] Pointing vector of D3DXVECTOR4 structure.

PV2

[in] Pointing vector of D3DXVECTOR4 structure.

return value:

The result of the two vectors of the D3DXVector4 structure.

return value:

The function return value is the same as the POUT parameter. This allows functions D3DXVEC4ADD to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

Function related:

D3DXVEC4SUBTRACT, D3DXVEC4SCALE

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