D3DXVEC4ADD function
Two 4-D vector is added.
definition:
D3DXVECTOR4 * D3DXVEC4ADD (D3DXVector4 * Pout,
Const d3dxvector4 * pv1,
Const d3dxvector4 * pv2
);
parameter:
pout
[in, out] points to the operation result of the D3DXVECTOR4 structure.
PV1
[in] Pointing vector of D3DXVECTOR4 structure.
PV2
[in] Pointing vector of D3DXVECTOR4 structure.
return value:
The result of the two vectors of the D3DXVector4 structure.
return value:
The function return value is the same as the POUT parameter. This allows functions D3DXVEC4ADD to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
Function related:
D3DXVEC4SUBTRACT, D3DXVEC4SCALE