D3DXVEC3TRANSFORMCOORDARRAY function

xiaoxiao2021-03-06  107

D3DXVEC3TRANSFORMCOORDARRAY function

Transform 3-D vector array with matrix and use W = 1 projection.

definition:

D3DXVECTOR3 * WINAPI D3DXVEC3TRANSFORMCOORDARRAY (D3DXVector3 * Pout,

Uint Outstride,

Const D3DxVector3 * PV,

Uint vstride,

Const d3dxmatrix * pm,

Uint N

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXVECTOR3 structure.

Outstride

[in] Output vector array size of each element.

PV

[in] The vector array of D3DXVector3 structure.

Vstride

[IN] Enter the size of each element of the vector array.

pm

[in] points to the transformation matrix of the D3DXMatrix structure.

n

[IN] Number of elements in the number of quantities.

return value:

Point the transformation vector array of D3DXVector3 structures.

Remarks

Transform 3-D vector PV (X, Y, Z, 1) array with matrix PM, and projected with W = 1.

The function return value is the same as the POUT parameter. This allows functions D3DXVEC3TRANSFORMCOORDARRAY to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

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