D3DXVEC3TRANSFORMCOORD function

xiaoxiao2021-03-06  101

D3DXVEC3TRANSFORMCOORD function

Transform 3-D vector with matrix and use W = 1 projection.

definition:

D3DXVECTOR3 * WINAPI D3DXVEC3TRANSFORMCOORD (D3DXVector3 * Pout,

Const D3DxVector3 * PV,

Const D3DXMatrix * PM

);

Parameters

pout

[IN, OUT] points to the operation result of the D3DXVECTOR3 structure.

PV

[in] Pointing vector of D3DXVector3 structure.

pm

[in] points to the transformation matrix of the D3DXMatrix structure.

Return Value

Refers to the conversion of the D3DXVector3 structure.

Description:

This function transforms 3-D vector PV (X, Y, Z, 1) with matrix PM, and projected with W = 1.

The function return value is the same as the POUT parameter. This allows the function D3DXVEC3TRANSFORMCOORD to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

Function related:

D3DXVEC3TRANSFORM, D3DXVEC3TRANSFORMNORMAL

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