This part is quite early to write, but it has always been not comprehensive enough to see here, :) Current CDMA network basically meets the network needs of online games, Java platform, smartphone network function is getting stronger, possibly in PK There are still some problems such as high-time requirements, but the Unicom has upgraded CDMA at the end of the year to support streaming media. It is estimated that the opportunity of mobile online games is getting closer.
If you can make a game with a basic online game function, you must have a good future.
Summarizing the things you have ever done in front, I feel that I have to successfully develop a good mobile online game. The following points must be very strong.
1. Game planning: This should be one of the most important premises, not to imitate the PC online game, you must consider the operating habits of your mobile phone, user preference, forming a convenient and practical manner and game style. The function of the user interaction must be simple and fast. The creativity and planning of the whole game can achieve the purpose of playing, there is your own stand-out style, such as equipment, props systems, etc., etc., there must be highlights.
2, the art: the art is one of the key factors of the success of the game. In the restricted environment of the mobile phone or handheld mobile device, it is a key to the beautiful and provincial resources; there are a lot of mobile games we have made in front. Because the phone memory and space are not enough, tolerate the pain of many game effect pictures, leading to the game's plan, there is no good reflection of a game's appearance to a certain extent, which determines its speed and can achieve the height of it.
3, stable and high performance communication protocol
The network environment of the mobile phone is very complicated. This is one of the biggest difficulties facing mobile phone online games. How to make users not detect that there is a smooth interaction of the network, keep the game's smoothness, this is the problem that the game promotion must be solved. For example, the mobile phone user is very frequent, and the automatic reinforcement mechanism that is definitely broken with the user, as well as some line supplemental functions. In addition, mobile network data is also very common, and there is a lot of additional handshake agreements for critical information.
Due to the restrictions on the mobile phone, it is generally good to make a thin client, dynamically download resources, the client is just
Keep a certain game record and program framework, carry a small amount of calculations, the server burden most of the calculations, the client
Mainly display the interface effect, all controls are done by the server and display interface changes by the client.
I only think so much for the time being, I will read more nonsense, -.- !!
I hope I can have a chance to try some attempts.