D3DXVEC3TRANSFORM function
Transform the vectors (X, Y, Z, 1) with a matrix.
definition:
D3DXVECTOR4 * WINAPI D3DXVEC3TRANSFORM
D3DXVECTOR4 * POUT,
Const D3DxVector3 * PV,
Const D3DXMatrix * PM
);
Parameters
pout
[in, out] points to the operation result of the D3DXVECTOR4 structure.
PV
[in] Point the source vector of the D3DXVECTOR3 structure.
pm
[in] points to the transformation matrix of the D3DXMatrix structure.
return value:
Refers to the changed vector of the D3DXVector4 structure.
Description:
This function transforms vector PV (X, Y, Z, 1) with matrix PM.
The function return value is the same as the POUT parameter. This allows the function D3DxVec3Transform to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98