About establishing the "China Network Game Development Structure Model" proposal to engage in online game development in China, I found a question: China's online game developers are still in hand workshop mode, I asked a few (at least Three, perhaps not on behalf of all the central characters in the team: "How do your game planning hierarchies, dividing the module?" Answer is basically like this: module division To see actual needs. From this, I want to say that domestic online game developers are still in hand workshop mode. There is no unified specification, a large number of low-level repeat labor. This is the root cause of domestic procedures that cannot exceed India (how many times the domestic programmer is better than India, but the program is ...)
Here I propose, there is a way to develop online games, develop a "China Online Game Development Structure Model", just like the ISO to establish an OSI reference model (the network 7-layer protocol), develop standard specification, then submit For expert argumentation, we will develop online games in the future (of course, the model is first reasonable), making a module that meets the specifications (entrance export), then everyone can develop their own modules according to their own actual situation, and others The module is combined to build your online game in a wooden way, not every time you have to start with your head.
The above is written in 9CBS in July 2003, no operability, recently there are some new ideas, and organize experts from the government or related association to establish this model, no matter who developed, they will be handed over to the association to review, fully compliant. The code of the standard model model will be encapsulated into a module. The developer is signed by the developer and the association. Since the interface defined by the "China Network Game Development Structure" is open, the purchaser will not worry about the quote Or other problems have occurred. The modules produced by each company have different efficiency, and naturally achieve great fittings.
The game manufacturers only need to buy game engines (this is one or more module modules), establish logical relationships (this can also utilize modules), complete the artist (this can also be a module), etc. to combine into a game without having every detail. carry out.
Establishing a model of money by national expenditure (this is a small investment, and can only be paid by neutral institutions such as the country), allocated to the association, from the association and operation, and then recovered from taxation; the association is non-profit The agency, assessing the charge of each module is not too high, the benefits are mainly obtained by the subsequent release, and the sales price of the module must be less than 1/3 of the development cost, so someone will use these modules, not himself Development, module development vendors won the volume, of course, if it is an art, it is not advisable to reuse the modules, it is worth a little, but this is not necessarily, who will mind the appearance of the same character of chess and fantasy games?
With the "China Online Game Development Structure Model", whether it is a small module developer, or to engage in online game operators, there is a respective benefits, and the development speed of online games will greatly accelerate, which is in line with the national development online game industry. Strategy.