Town to the master hall - Red Police 2 Tank War Raiders

xiaoxiao2021-03-06  99

Town to the master hall - Red Police Tank War Raiders

introduction

Before the full text begins, first mention a question:

Red Police 2, two fireproof, A family has 20 tanks, B home has 18 tanks 5 dog 6 moving soldiers, both parties have no mistakes, how can I win? I want to have a certain level of friends who must answer without hesitation: b is definitely win.

The key to this problem is that the total price of the two units is 16,000 yuan!

There is a red police say: the master belt is a soldier. Many friends have such experiences: the same troops, just play, as if they can fight. In fact, you can also have a soldier, this article is to tell you this!

This article is the intermediate and advanced level players, which has a certain help for beginners to understand the master's ideas. Welcome to the criticism.

1 contrast to the force

This section compares the ability of each main force.

1-1 The main force of the coalition, the main battle tank: rhinoceros tank HP400, radio speed 3.3, killing 90 3 star rhinar tank HP600, radio speed 2, killing 170 ability analysis: rhinoceros is characterized by stability, strong attack power, speed is slower

MVP soldiers: Tianqi Tank HP800, radio speed 5.3, killing 100 3 star tank HP1200, radio speed 3.2, killing 200 capability analysis: Tianqi Tank is also the most valuable soldier (MVP) of the entire Red Police 2 (MVP), can play the land And strong killing

1-2 Allied main soldiers, main battle tanks: Grizzlies Tank HP300, Roof-speed 4, killing 65 3-star gray bear tank HP450, radio speed 2.4, anti-injury 110 ability analysis: Grizzlies are fast, but the disk is not Stable, weak attack

MVP troops: optical rib tank HP150, radiostal speed 6.5, killing 65 3 star radum tank HP225, radio speed 4, killing 150 capability analysis: the optical edge tank attack and defense and speed are not protracted, but the range is far away, and hit the enemy Can reflex, it is a remote soldier

1-3 Summary of the soldiers, all the main arms are the main roles in the tank war. Their capabilities should be familiar, so that they can fight well due to local conditions.

2 auxiliary soldiers

This section understands the extreme characteristics of the following auxiliary soldiers

2-1 coalition

Dog (Price 200) - Dog is the only animal arms in the red police 2 in human beings, the dog (squid is a machine), the dog is vast, flexible, the main role is the road, the late stage is in the tank Attract the firepower of each other.

Spider (price 500) - horror ~ good horror! ! Spider is flexible, fast, but the horizontal narrow, and HP is low, the initial use is mainly used to harass each other and anti-steam, and the launch of the other side of the other side in the launcher.

Mobilization (price 100) - The mobilization of the martial arts in price is slow, but it can effectively attract the firepower of the other party, standing in the middle of the other side of the tank, even after the other party has already attracted it. The firepower of each other.

2-2 Allies

Dog -

Flying troops (price 600) - The fast response forces flying soldiers have a big role, can force the opponent's air defense troops, and can tear the opposition system through fast tuning, and provide convenience for the main force.

Big soldiers (price 200) - once let me kneel ~ 嘿! The soldiers who didn't kneel and mobilize soldiers, but once they kneel, attack, the range is doubled, and can effectively attract the firepower of each other. 3 tank battle

This section introduces the main method of tank war

3-1 auxiliary soldiers, the number of MVP

The value of the auxiliary arms should not be less than 5% of all the offensive force prices, no more than 15%. In general, compare formal cooperation is: 18 tank 5 dog 8 mobilization soldier, its attack power can beat a single tank with a single tank. In addition, 5% of the offensive force can use some non-main arms, such as the Allied trolley and the coalition air defense carrier. It should be kept in mind that it is better to make a little main force, and it is not allowed to help the soldiers.

At the middle and late, you should pay attention to the use of MVP forces. For Tianqi Tank, it can be used as a core force to use, and the number should not be more than 10% of the total value of the force; for the Lingling tank, it can be deployed behind the main tank, and has a certain auxiliary arms and repair car protection, the quantity is not It should be more than 30% of the total value of the force.

3-2 coalition tank war

Routine 1:

The tank is divided into two teams, and the squad is about 7, and the other team is the main team. Then put the dog and mobilize the soldiers in the middle of the two teams. When you fight, first use the squad tank to rush to the opponent tank, then retrace, mainly and auxiliary arms.

This type of play is characterized by attracting the other party's tank changes, then attracting the opposite firepower with auxiliary soldiers, and uses the main force to surround the other's strength.

Routine 2:

The tank is divided into two brigade, from the left and right wings, the midway carrier carrier belt on magnetized militters, spider, etc.

This play is characterized by attracting the other's firepower to the middle, then moves from both sides.

Overview:

Two points of the coalition tank battle, one is a team, the second is drag. This is because the coiled tank is stable, and the other's array can be effectively dispersed.

3-3 Allied Tank War

Routine 1:

Combine the tank into a triangle, then put on the dog on the two wings, deploy a soldier in front, preferably in the middle of the arch. When you are fighting, your brother and puppy are first, then the tank is advanced, pay attention to ensure that the decay is not destroyed. The purpose of this play is to attract, dispel the opposite front, and repair your injured tank while attacking.

Routine 2:

Flying troops, dogs and tanks. The flight soldiers are first, and the other-air defense troops will come over, and they will be on a piece of dogs and tanks. This type of play is that it is clear that the use of allied mobile phone and the advantages of the Air Force, the best tank can keep up with a repair train.

Overview:

There are two main points of the Allies: First, pay attention to the stability of the formation, it is best not to restructive; second, the reasonable application of the repair car and the air force.

3-4 Stolen

I advocate multi-faceted attack, but I don't advocate too long the front of the battle.

When you fight, unless you are very empty or you have confidently confident that your control is absolutely confident, you should put your energy on the command battle, should not be small.

3-5 About "遛"

Drag the tank when you fight, prompting them to move attacks, commonly known as "遛 tank".

In both cases, it should be tank: 1, the other party has not effectively attracts the auxiliary arms of the firepower, and the array is more concentrated; 2. The other party has not effectively attracts the auxiliary arms of the firepower.

The following cases should not be tank: 1, the other party is the coalition, the self is the allies, and the two soldiers are quite; 2, the other party can effectively attract the auxiliary soldiers that can effectively attract firepower; At this point, attention should be attracted to the opposite firepower.克 注意: 1, should impact the other person's weak place, try to score the other's linearity; 2, if the other party is concentrated, the team should pass from the outside.

3-6 About the rotation of the injured force and turret

The injured troops refer to the "yellow blood" or "red blood" troops, these units should not be on the fire line. If it is the allies, the rear wing deploys the repair car, and the injured troops will be repaired in time. If it is a coalition, the injured force should be placed behind and protected by auxiliary arms.

The troops of the random should also participate in the attack, but it provides firepower support in the later position.

When the tank often moves in movement or encounters auxiliary arms, the turret should be avoided and this rotation should be avoided. When the injured troops were removed, they can let them attack each other's auxiliary soldiers, and the offensive troops should try to avoid the accessories of each other, because the air rotation is equivalent to an air cannon, but the loss is not only time. Similarly, the main tanks and the auxiliary soldiers should be deployed on both sides of the otherwide tank, which can effectively attract the opposite firepower and delay the opponent.

Conclusion

How big is the gap between the master and super-class master? Micro, but like a mountain. This mountain is the control of tank war! Many friends have already made such a lame after playing with the masters of the Ranger: When the development, I don't think he is terrible, and the two parties will find his terrible. I want to be a real super-class master, I must practice the tank war first.

This article only represents the personal point of view, the horizontal limit, the mistakes are inevitable, please enlighten me, welcome to exchange.

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