D3DXVEC3MINIMIZE function
Returns a 3-D vector, which consists of the minimum component in two vectors.
definition:
D3DXVECTOR3 * D3DXVEC3MINIMIZE
D3DXVECTOR3 * Pout,
Const d3dxvector3 * pv1,
Const D3DXVector3 * PV2
);
parameter:
pout
[IN, OUT] points to the operation result of the D3DXVECTOR3 structure.
PV1
[in] Point the source vector of the D3DXVECTOR3 structure.
PV2
[in] Point the source vector of the D3DXVECTOR3 structure.
return value:
Pointing the vector of the D3DXVector3 structure, which consists of the minimum component in two vectors.
Description:
The function return value is the same as the POUT parameter. This allows the function D3DXVEC3MINIMIZE as a parameter of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
Function related:
D3DXVEC3MAXIMIZE
D3DXVEC3NORMALIZE function
3d vector of a pattern of vector.
definition:
D3DXVECTOR3 * WINAPI D3DXVEC3NORMALIZE
D3DXVECTOR3 * Pout,
Const D3DXVector3 * PV
);
parameter:
pout
[IN, OUT] points to the operation result of the D3DXVECTOR3 structure.
PV
[in] Point the source vector of the D3DXVECTOR3 structure.
return value:
Point the vector after the D3DxVector3 structure.
Description:
The function return value is the same as the POUT parameter. This allows functions D3DXVEC3NORMALIZE as a parameter of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
D3DXVEC3PROJECT function
Vector of the object from the object space to the screen space.
definition:
D3DXVECTOR3 * WINAPI D3DXVEC3PROJECT
D3DXVECTOR3 * Pout,
Const D3DxVector3 * PV,
Const d3dviewport9 * PViewPort,
Const D3DXMAMATRIX * PPROJECTION,
Const d3dxmatrix * pVIEW,
Const d3dxmatrix * PWORLD
);
parameter:
pout
[IN, OUT] points to the operation result of the D3DXVECTOR3 structure.
PV
[in] Point the source vector of the D3DXVECTOR3 structure.
PViewPort
[in] Points to the D3DViewPort9 structure, which is a viewport.
PPROJECTION
[in] points to the D3DXMAMATRIX structure, which is a projection matrix.
PVIEW
[in] Points to the D3DXMatrix structure, which is the transformation matrix.
PWORLD
[in] Points to the D3DXMatrix structure, which is a world transformation matrix.
return value:
Pointing the vector of the D3DXVector3 structure, which is the result of the object of the object from the object space to the screen space.
Description:
The function return value is the same as the POUT parameter. This allows function D3DXVEC3Project to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
Windows 98 function related:
D3DXVEC3UNPROJECT