Today, I am going to get off work. Today, I wrote blog for the first time. In order to "pay homage" this day, I have to write something. Because I want to go home earlier, it is not difficult to write the full screen window characteristics under the Pocket PC for a long time to debug. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Development Environment: EVC4 SP3Pocket PC 2003 SDK Text: Slightly Slightly Issue Friends Developed by the Pocket PC User Interface knows that the window created in the Pocket PC is displayed in full screen. That is to say, CreateWindow, Dialogbox, or MFC CDIALOG creates a full screen window by default. Even if our window control only occupies the corner of the window, or we just want to pop up a small text input box. So, how do I display our carefully designed window in the dialog editor? 1. The CDIALOG class sets CDialog's data member m_bfullscreen to false before Domodal. This member is a unique member of the CDialog class under the WinCe platform. Code example: Class CMYDIALOG: PUBLIC CDIALOG {...} CMYDIALOG DLG; DLG.M_BFULLSCREEN = FALSE; DLG.DOMODAL (); ------------------- Now it's ok! Ok, today is not written, go home and sleep well, and recently the project is too tired.