D3DXVEC2TRANSFORMNORMALARRAY function

xiaoxiao2021-03-06  105

D3DXVEC2TRANSFORMNORMALARRAY function

Matrix transform vector (x, y, 0, 0) array.

definition:

D3DXVECTOR2 * WINAPI D3DXVEC2TRANSFORMNORMALARRAY

D3DXVECTOR2 * Pout,

Uint Outstride,

Const d3dxvector2 * pv,

Uint vstride,

Const d3dxmatrix * pm,

Uint N

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXVECTOR2 structure.

Outstride

[in] The size of the elements of the output vector array.

PV

The source vector array of D3DXVECTOR2 structures is directed.

Vstride

[IN] Enter the size of the elements of the vector array.

pm

[in] points to the transformation matrix of the D3DXMatrix structure. In order to convert with a non-affine matrix, this is a reverse transform matrix of transformation transformation.

n

Many elements in the vector array.

return value:

An array of transformations that point to the D3DxVector2 structure.

Description:

This function is converted with a matrix PM transform micro PV (X, Y, 0, 0) array.

The function return value is the same as the POUT parameter. This allows functions D3DXVEC2TRANSFORMLARARRAY to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

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