D3DXVEC2TRANSFORMARRAY function
Use matrix transform arrays (x, y, 0, 1).
definition:
D3DXVECTOR4 * WINAPI D3DXVEC2TRANSFORMARRAY
D3DXVECTOR4 * POUT,
Uint Outstride,
Const d3dxvector2 * pv,
Uint vstride,
Const d3dxmatrix * pm,
Uint N
);
parameter:
pout
[in, out] points to the operation result of the D3DXVECTOR4 structure.
Outstride
[in] Output vector array element size.
PV
[in] points to the input vector array of D3DXVECTOR2 structures.
Vstride
[IN] Enter the size of the array element.
pm
[in] points to the transformation matrix of the D3DXMatrix structure.
n
[in] How many elements are there in the array.
return value:
A vector array that points to the transformation of the D3DXVector4 structure.
Description:
Returns the vector array PV (x, y, 0, 1) transformed through the matrix PM.
The function return value is the same as the POUT parameter. This allows the function D3DxVec2Transform to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
Function related:
D3DXVEC2TRANSFORMCOORD, D3DXVEC2TRANSFORMNORMAL