D3DXVEC2TRANSFORM function
Use a matrix to transform 2-D vectors.
definition:
D3DXVECTOR4 * WINAPI D3DXVEC2TRANSFORM
D3DXVECTOR4 * POUT,
Const d3dxvector2 * pv,
Const D3DXMatrix * PM
);
parameter:
pout
[in, out] points to the operation result of the D3DXVECTOR4 structure.
PV
[in] Point the source vector of the D3DxVector2 structure.
pm
[in] points to the source matrix of the D3DXMatrix structure.
return value:
A matrix transform that points to the D3DxVector4 structure.
Description:
This function returns the vector PV (X, Y, 0, 1) of the matrix PM transform.
The function return value is the same as the POUT parameter. This allows the function D3DxVec2Transform to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
Function related:
D3DXVEC2TRANSFORMCOORD, D3DXVEC2TRANSFORMNORMAL