Female in the game: ignored being insulted and damaged
In short-term history in less than half a century, the game as a 9th art has developed to a huge industry that cannot neglect any person. Its acceleration growth has proved that the current "Wealth" magazine editorial is a sentence: "Business is sexy, full of drama, is driven by some living people." Half of the world is a woman, but online selection Ten or thirty most influential characters in the history of game development are all men. Another phenomenon we have to face is that more and more women participate in the game in different ways.
The relationship between the game and women is like a man with a woman's topic, and the people have been confusing. This charm is unlimited, the source is constantly inspiring people's expressions, and then I will express my concept that I still stay in the time.
Female role in Western games: female awareness that has not awakened
There is no doubt that many wisdom of human beings are undoubted, but I am more likely to see it as the product of computer technology. The history of the game fully shows that the computer technology has developed a small step means a large step in the game product. As computer technology has long been a man's world, game design is almost all works in men. In the 1970s, the game products are generally designed with simple gender games due to computer hardware restrictions. Since the 1980s, women began as a role to slowly slowly slow down the computer game, but from the "Persian Prince" series and "magic door" series, the weakness of women is coming. Muscular male character with felt with decoration. The female role design in this period is very easy to let a femaleist shouted in Shakespeare: "Women, your name is the weak"! In the 1990s, women as the protagonist appeared on the player's screen overnight. The second year after the rise in the Internet Revolution is in 1996, the UK's ADIOS released a game "Tomb Raising" in the world, and the game history is unprecedented to position the game protagonist as one, and is just a woman - Lara croft. This profession is archaeological interest is a rock climbing, ultimate skiing and shooting virtual woman almost concentrated on the entire advantages of modern women: independence, courage, persistent, wisdom, and of course also sexy. So the perfect woman of this bust 34D was pushed to the Honor - "Times" weekly covered characters. The female protagonist has become the most popular new favorite in the European and American games! Laura has successfully encouraged the European and American game circles to make another virtual sexy goddess after a fear. This period of hypocritical female rights and changes in women's roles are intertwined, but the female roles have achieved business success, mainly for more male players is mainly emitting a confusing physiological curve, trying to lose Does the big breasts of Laura fell to fall? And this is a topic that is warmly argued a few years ago.
Women's game participants in the Oriental World: Trap for male desire
More and more women are involved in the game in different ways, or with the identity of the player, or with the identity of the game star. There is a game that is known as "Digital Girl" designed for female players, and its lock is 12-year-old and 17-year-old girl. Its content is the activity of this "girl" interested in makeup, fashion, divination, and personality. This is almost a typical feature of all the so-called "female games", which presents extremely boring or monotonous tendency. Of course, the game itself has no gender, but the designer has a relatively clear predetermined gender role. So helpless reality is still female players can only play "male games".
More compelling is the game female star. One is a large number of publicity female stars, such as the popular COSPLAY, is the game company to hire a young and beautiful girl real person show in order to promote its own products, they wear the same clothes in women's game characters, the same makeup, Use an exact same props. In major portals, you can have a lot of clothes to show the stupid cosplay girl. Another class is the unique game star spokesperson, whether it is online game or computer game, in order to attract players' eyeball merchants naturally choose a flesh tasty female star or unknown girl.
The virtual game world uses women's yin as a selling point. Whether it is the prototype of the props or as the protagonist of the painting skin, women are always just a man who is utilized by male manufacturers. In the realistic game participants, we have seen women in the business behavior in the two emotions, play voluntarily sacrifices, at this time, merchants are concealed to sell their sexy as a selling point. From the virtual world to the real world, women in the game world have always been ignored to be insulted and harmed. [Declaration] Blog China publishes this article that it does not represent its statement or description, and does not constitute any investment advice. Please indicate the source. 【本 文 网址】 http://www.blogchina.com/new/display/49115.html