I listened to my friends to say that the Baham Station stopped up a new game called "Komers' alright", can not help but laugh. This year, even the childhood game is ONLINE, what else is not ONLINE?
Compared with stand-alone games, online games are indeed interactive, not subject to spatial restrictions, and can be dominated. Players are easy to find one of themselves in the virtual world, and there is a happy life that is expected in reality. Therefore, online games have developed with amazing speed in the past few years, and created billion-output consumer market. Is it a single game? The final game industry will take EVERYTHING IS online? The author did not.
First, the advantage of stand-alone game is that online games cannot exceed.
Due to the restrictions of network conditions, the visual effects, sound effects of online games cannot be comparable to high quality stand-alone games. Some single-game games displayed on ChinaJoy, their animation levels have been chasing well, and the simulation of action is less than NBA live broadcast. Take the EA booth for several games for players, "Simulating Life 2", "Honor Medal: Pacific War", "NBA Live 2005", super fine picture quality and smooth actions are not current Network bandwidth can be delivered.
Second, the subject of online game is quite narrow.
At present, popular MMORPG is either a medieval center with swords and magic, or hold martial arts novels and classical books, properly stealing the background settings in the standing classic. It is far from a wide range of creation and rich plots like stand-alone games. The essence of online games is "I am master", the end of all behaviors is determined by themselves, although the end point is usually just different levels or titles. The online game with rich connotation like EQ is just a few, more online games often use the content to determine the background, relying on the income to join the plot, introduce the player into a narrower dead endless.
Returning, the stand-alone game also has a turning point to the network.
Recently, a friend who likes the chess game has tried to recommend the "interactive martial arts" of the wisdom crown, claiming that this is a two-happly game that can be online. Specifically, players can purchase primary client trials, then pay the subsequent plot and game screen, and can also communicate through the network and other players, while buy props and virtual items.
I think this approach is much smart than the development of "martial arts online". It has increased the interaction of online games and expansion freedom while retaining a single game song plot. As long as the player is not tired, the story can have been developing, and the players will be more than the metropolitanian warning through the form of cards - my friend 1 month in order to buy a master card for more than 200 yuan, far away More than a monthly fee for ordinary online games.
Finally, the essence of the game is in entertainment.
Whether it is a single or online game, we buy it to get happiness from it. The single-machine world is a fair, quiet world, there will be no malicious attacks and boring, and there will be no hateful lines and shameful hacks. When we are eager to communicate with others, we should go to play online games, and talk to their good friends and listen to their joys. But when we are eager to alien, it is still possible to hold the last pure land of the single machine, capture the unknown clues left by the game producer, and create the legend of the loneliness and brave to save the world.
Online is not all, at least some games can't be online, such as some of the uncomfortable guys, "Tag Online", "Blood Online", "Omphas ONLINE" ...