(4): Building a complete main framework for your game
In the second part, how to write a project proposal, we mention which parts of the game main framework are made. As a game designer, you must always keep a clear mind, know what the game should look like. If the designers can't make the game, then other procedures, art will not be able to develop. In order to maintain a clear idea, you must first take a framework to make yourself not lost in a large amount of complicated work. So what is the way to build this framework?
For the just gates, it is also the most direct importance through the task system. Any game, especially RPG games, have a story background and main clues, and you can devise the main process of the game through these things. First of all, the main task is also the main leader, this is very important. Many games are because the task is too tapped, and then dilute the theme. The ups and downs of the whole game is pushed through the plot. If you can't clear the task at the beginning, it is easy to think that the various factors have been concentrated together after joining the branch plot. Therefore, in the beginning of the design, the framework of the whole task is very good for the finishing of the idea.
Task systems and stories are closely combined. How to adapt the story into a script that meets the game design ideas is the work of the game script. The overall task framework is the core of the RPG game, and other systems can be attached to the task framework. The task seems to be written in a narrative, no more than people, place, event, etc. And the characters involve life, physical strength, magic, attack power, etc., various types of games are designed according to different needs; location is the map system, the large map system of the entire game and the scene design entering to a town can be classified. This part; the event is divided into many classes, including dialogue, fighting, special events, item exchange, etc. After these many factors have been formed in your mind, you have greatly grasp the outline of the game, and some related systems have established it.
A lot of systems mentioned earlier, only one aspect from the task system is only one aspect. Due to the numerous game type, it is difficult to count a design pattern that can be applied to all types. For the game of instant strategic classes and strategy, pay more attention to the game method itself, then the incoming point is highly designed to play. The establishment of the combat system and the upgrade system has become the core of the game main framework. At this time, the task is like an attachment, but it is not important to say that the task is not important. The clever numerical change is a careful design of one by one. The task is reflected. However, the overall game rule design is the core of these types of games. If there is no repetitive calculation in the beginning, the final product is definitely unbearable.
Some other types of games, such as fighting, cultivation, sports, etc. Because of the different game points, the designed entry point is different. It is not one here, I also have limited capacity, and which master has the study of these types of games to study together.
In the choice of the entry point, the next step is perfect on the basis of core design, and finally forms the backbone of the game. In fact, each module of the game design is mutually penetrated, and there is no absolute main secondary division. The above is actually looking for an entry point to quickly find the feeling and go in. The relationship between each module is approximately as follows: