The first batch of 21 games listed in the national online game project
Press Publishing Department fully intends to publish 100 large-scale national online game publications in China, publishing 100 large-scale national online game publications, publishing 21 game works published in Engineering
In order to revitalize the Chinese national game publishing industry, enhance our competitiveness in the game market in my country's self-developed online games, providing more Chinese national cultural characteristics, content health, and receiving the Press and Publication Administration issued " Notice on Implementing the "China National Network Game Publishing Project", which announced 21 online games such as "proud online" in "China National Network Game Publishing Project". The implementation time of "China National Network Game Publishing Project" is 2004 to 2008, and it is planned to publish 100 self-developed large-scale national online game publications in five years, including the "Chinese National Network Game Publishing Project" The Publishing Department will provide a multifaceted policy support with relevant state departments to ensure the smooth completion of the project. The implementation of the "Chinese National Network Game Publishing Project will promote the Chinese online game publishing industry structure more reasonable, the industrial chain is more perfect, gradually improve overall competitiveness, so that the Chinese national online game will go to the world soon. At present, the contents of the first batch of works involve Chinese history, classical literature, mythology, and puzzle games, and the development of 16 online games, R & D company developed, and total investment is expected to exceed 300 million yuan. For example, the "Hero Tender" of Shanda let the player passed the game, experience the progress of personal wisdom to promote the state and social civilization; Guangtong Company's "Water Margin Q-Bi Online" played the color of classical masterpieces; NetEase Company's "Datang" Reflecting the historical story of the Shengshi; the "proud online" of the target software company, with the background of the Three Kingdoms, using the 3D engine technology of independently developed, has beautifully produced; Sohu's "Sword", "Happy Westward Journey" of the Ninth City Company, Jinshan's "Feng Shen Bang", the "10-sided ambush" of the Universal Communication Company also reflects the characteristics of the Chinese nationality. In the 21st century, with the rapid development of the Internet, my country's online game publishing industry has achieved great development, gradually become a new growth point for Internet publishing and Internet information services. In 2002, my country's online game users reached 8.4 million, and the actual sales income of online game publishing market reached 910 million yuan, while driving telecommunications service, IT equipment manufacturing, etc., the relevant industry, and more than 10 billion yuan. In 2003, my country's online game users were 13.8 million, an increase of 63.8% from 2002; the actual sales income of online game publishing market reached 1.32 billion yuan, an increase of 45.8% from 2002, while driving telecommunications service, IT equipment manufacturing and other related industry income 150 100 million yuan. From the perspective of development potential, my country's online game publishing market will become one of the world's important markets. According to the person in charge of the Press and Publication, the current online game publication regulations are gradually improved, and the market environment has been significantly improved through many years of law, which has laid a good foundation for the healthy development of the industry. However, the problem of weak research and development in China's national online games is still outstanding, and has become a bottleneck that restricts the development of industries. This is mainly manifested in five aspects, one is the lack of talents, especially the high level, and the experienced medium and senior development talents are seriously shortage; the second is that the game engine technology is behind, the variety is less, the function is weak, and it affects the development level of online games; It is the number of high-quality national online games with independent intellectual property, which has caused independent research and development and introduction of product structure. The industrial chain is unreasonable; the fourth is due to the introduction of online games to dominate the market, which is not conducive to the spread of Chinese national culture, It is also not conducive to meeting the spiritual needs of consumers, especially minors, and healthy growth; five is many Chinese companies to proxy online games but do not master core technology, leading to their legal rights, and make "private service", "plug-in "I illegally online game publishing activities organically multiplied.
The General Administration of Press and Publication emphasized the "Chinese National Network Game Publishing Project", in order to promote the excellent culture and tradition of the Chinese nation in the "China National Network Game Publishing Project". Morality, it is conducive to improving the independent innovation ability of China's online games, which is conducive to strengthening the ideological and moral construction of minors, and establishing scientific and healthy consumption concepts, which is conducive to the continued healthy development of China National Games publishing industry. Implement the "Chinese National Network Game Publishing Project" should adhere to the organic unity of social benefits and economic benefits, adhere to the unity of nationality, scientific, and entertainment, and make fun of education. Attached: 2004 China National Network Game Publishing Project Selection Document No. Game Name Copyright Copy Company 1 Pride Online Target Software (Beijing) Co., Ltd. Target Software (Beijing) Co., Ltd. 2 Tianjiao 2 Target Software (Beijing) Co., Ltd. (Federal) Target Software (Beijing) Co., Ltd. 3 Navigation Century Suzhou Snail Electronics Co., Ltd. (Federal) Suzhou Snail Co., Ltd. 4 World Guangzhou Netease Computer Co., Ltd. Guangzhou Netease Computer Co., Ltd. 5 Tangzhou Netease Computer Co., Ltd. Guangzhou Netease Computer Co., Ltd. 6 Swordsman Love Online version 2 Beijing Jinshan Digital Entertainment Technology Co., Ltd. Beijing Jinshan Digital Entertainment Technology Co., Ltd. 7 神 榜 Beijing Jinshan Digital Entertainment Technology Co., Ltd. Beijing Jinshan Digital Entertainment Technology Co., Ltd. 8 Sword Beijing Sohu Online Information Services Co., Ltd. Beijing Pixel Software Technology Co., Ltd. 9 Happy West Tour Shanghai Jircheng Information Technology Co., Ltd. Shanghai Jircheng Information Technology Co., Ltd. 10 Xuanyuanjian Network Edition Daxie Information Co., Ltd. Daewoo Information Co., Ltd. 11 Kung Fu Online Shanghai Tencent Digital Technology Co., Ltd. Shanghai Tengwu Digital Technology Co., Ltd. 12 Fantasy Guidelines Shengyi Information Technology (Shanghai) Co., Ltd. Shanghai Shanda Network Development Co., Ltd. 13 Heroes New Products Network Technology Co., Ltd. Shanghai Shanda Network Development Co., Ltd. 14 Three Kingdoms Haoaxi Sheng Fun Information Technology (Shanghai) Co., Ltd. Shanghai Shanda Network Development Co., Ltd. 15 Tiandi Online Beijing Instant Interactive Technology Development Co., Ltd. Beijing Instant Interactive Technology Development Co., Ltd. 16 Huaxia Online Shenzhen Network Co., Ltd. Shenzhen Network Computer Network Co., Ltd. 17 Bi Blood Love Online Beijing Creative Eagle Technology Development Co., Ltd. Beijing Creative Eagle Technology Development Co., Ltd. 18 Water Margin Q Chuan Flu Rock Software (Guangzhou) Co., Ltd. Guangzhou Guangtong Communication Development Co., Ltd. 19 Fedong Qiyuan Beijing Game Peak Software Co., Ltd. (Federal) Beijing Game Peak Software Co., Ltd. 20 Facial Wanxiang Communication Co., Ltd. Wanjie Communication Co., Ltd. 21 Three Kingdoms British Online Ottin Technology Co., Ltd. Zhuan Electronics (Beijing) Co., Ltd.
From: 17173