The elements in the game are image, sound, and the wizard in the game relies on all of this to ensure its own character's display, the image is the most basic game element, before the concept of the game, almost the concept of the game is determined simultaneously. Because the image is the most basic element of the game culture. For example, a Linux game called is completely a scene of ice and snow, the only thing that is uncomfortable is that the elves do not have a very competitive atmosphere, although the idea has used a lot of images. Create a scene of people, but these unspecite elves have lowered the game's feelings, in (also a game under Linux, a bubble dragon version) is more suitable than it As an excellent example of game design, it is also a scene of ice and snow, and the frozen effect is more lovely. Therefore, the first feeling of the game is first is harmony, resonance, and experience. A game that can experience the scene culture can give people a feeling. Second, sound design, game is an art, The sound should be in line with the game scene, and it cannot be too much tension. The little fighter is running on the, the sound is an indispensable element, and the music shows the cultural atmosphere of the game. The sound effect is the local character and his mood of the protagonist, always the sound is a culture of the game. Tools, the most effective is it. The greater the size of the entire game, the larger the design needs, and the culture of the whole game is also difficult. For example, in a game scene, the most needed is the main character and its Ability, such as any protagonist task failure will have a depressed face, and successful game will show the mood of the opponent. Of course, you have to do it. The whole game process, the most important thing is the rhythm control, Gameloft mobile game (It should be this version), bring some very coherent movements to the game, become a feature, run up to say that there is no attraction. Just say so much.