RPG mystery

xiaoxiao2021-03-06  109

RPG mystery

What else can let you play a brave to tease and evil (Dragon Dragon ...)?

What else can make you play an ancient boy to pursue a fairy in your dreams (Linger, where are you ...)?

When computer games enter people's lives, all dreams of human beings can be met in the world of RPG.

RPG mystery

I believe that every computer player who read this book will not be strange to "rpg"; even if it is asked to report a large string of rpg represents the name of the work, I believe that for a slightly gameplay player will not It is a difficult thing. Indeed, as the high-tech sleeves in recent decades and the improvement of people's material living standards, computer games walk into thousands of households with the increasing popularity of household computers, and become one of the best entertainment methods of people at the end of the 20th century. . RPG as a major door in electronic games (computer games, TV player games, and arcade games), in the eyes of every player, is not usually common in daily life, such as sleep, learning and other common sense noun. But if you are asked, what is "rpg", her essence, connotation, constituent elements, and existing value and what she come from, where to go, I believe it is a non-crushed computer You will find yourself in depth and answer yourself. In fact, this is also normal, just as the most commonly used in some lives, people often hang in the noun, if they want to explore its true connotation, their origin and value from the deep, theoretical level, that is, the behavior expert pen The papers of the number page. Then I will only be a primary player who only knows that I can "play", I don't know why "Why can I play"? Of course, I will not open the "King of Game", you will find that these contents about RPG are the topic of this chapter of this book. If you are afraid of playing more thanks to the "rookie", then hurry Follow the author's footsteps to explore the mysteries and refine the "riddle" of infinite charm.

Great art

When you haven't exposed to RPG, you may feel that reality is very rich and colorful, all kinds of interpersonal interactions, sudden events tend to bring you unexpected surprises (or blow ...). But the kind of tentiens who are really people yearning, coincidence, colorful life will only appear in artworks such as novels, drama and film and television, because real life is often inevitably with flatness, monotonic or even mechanical Repeated periodic characteristics. Because humans are born with curiosity and fantasy, people are always not satisfied with the limited experience they can get in their lives. Therefore, regardless of which period in the human history, thinking is always using a variety of different manifestations and means to show the space of infinity and imaginary, in the style of reality, and the performance of more and effective. So this has produced mainstream art of each era, as well as the unique artistic expressions of the representative of time, and technology. From the field of novel (literature), drama to movies, we can see many artists' creations from reality, and reflect the immortal works of reality, and deeply feel the artistic performance between them. Force stepped progress (eg, abstract text symbols to incomparably "real" screen images). With the continuous advancement of the times, the rapid development of technology, when electronic games, as the ninth art after the history of human art, the ninth art (the top eight is painting, engraving, architecture, music, literature, dance, drama And film and television appears in front of people, with its powerful artistic expressions, the great thing of RPG is born in the hands of the created artist. The RPG is "RolePlayingGame", the meaning of "role playing game". She provides people with a wide range of virtual worlds outside the real life, so that people can try to play different social roles and experience and experience a variety of different life journey with this role. Fantasy history. When the player takes a king, military home, knight or handsome teenager, etc., take risks, travel and life in the FantasyWorld, who is in real world, and through the conversation, trading, fighting, growth and puzzle. Participate in the occurrence, development and end of a series of events, these life experiences are harsh conditions in real life (such as you can only choose to play your own role) and time-space limit (such as time unidirection, limited space Sex, etc. cannot be implemented. In essence, RPG has no different art forms such as novels and movies to show a rich and comprehensive real life, deep, concentrated, and artistic manifestations to show all kinds of contradictions and beautiful in life. , Use a word to summarize "virtual real" (VirtualReality). However, differences, RPG's artistic performance is better than the previously qualitative leaps. Players who are also as art appreciats are no longer like readers or audiences, they can only feel the connotation and charm of artwork from the perspective of third-party bystanders; but in person with the party of the first person, participate in a series of events in the virtual world. Diploma, and can change the development of the event through its own decisions and actions, which makes it greatly enhanced by the sense of participation and role. It is also because of this, RPG really simulates "interactivity" in the real society, thereby achieving an unprecedented "virtual real". This is the past, any kind of artistic form is unmatched, and it is a place to play the character of the role playing game. While enjoying a huge spirit of making extraordinary RPG boutique, it can also be seen that the producers are meticulous through these works, and stream planting in this emerging art park. Cardioprobes. Therefore, like those respectful writers, the director, we respect all spending efforts to create a beautiful virtual world, let the player feel the RPG producer of the moving life experience as an artist (Artist).

It can be said that the birth of RPG, and the most extent of people have to satisfy the desire of exciting life experiences. With her embellishment, it will definitely bring a variety of colorful life. The author believes that the RPG's virtual world will never replace the real life, the same, the same, the real thing is unable to cover the charm of infinity possibilities in the virtual fantasy world! RPG's blood and meat are like a six-component narrative, and there are three major elements that make up RPG most basic: time and space, characters and stories. Through these three, the combination of thousands of combination is basically architecture of the virtual world of rpg. In addition, in order to plump this virtual world, RPG must also have some other non-nature but indispensable elements. At this stage, it includes: puzzles, fighting, trade and maze four major auxiliary elements. Let us find out that these artists have learned from the artist to express the wonderful odds of virtual world.

Time and Space: All RPG must have a background of an era, or ancient times, or today, there are also human sense of future society. The designated era background, that is, determines which the virtual world in the RPG is to prototype. At the same time, as reality must have a certain living space to conduct a variety of personal activities and social activities, and there is always a vast virtual space in the rpg to play people to venture, travel and life. Although RPG's time and space is created by the game maker, in order to reflect certain reality society, the producer will add many history, cultural customs and customs, etc., so RPG's world is actually human. The epitome of a part of a culture, coupled with the producer's worldview and the product of the fantasy from the sensual life. When the player walks in such a virtual world, it is actually a more understanding and cognition that makes you unknowingly doing the culture of human beings - no matter how much is the virtual proportion, the fantasy is the same as the myth. It is also part of human culture.

Characters: No matter which era, only people, and people's activities will have vitality and unlimited vitality; no matter which corner, people themselves are the most beautiful scenery, leaving people, leaving people's labor and creation, The whole world will not talk about beautiful or ugly. Even in the fantasy world of RPG, there is no character and its activities, it is not a virtual world. As in the real society, "self" is divided into "people", the characters in the virtual world are also divided into two categories: Player Character and nonplayercharacter representing the player's self. Because of this, the non-play people in the world of RPG constitute a general interpersonal interaction in real society in the world of RPG. In addition, the difference between people and people in the real society is reflected in the RPG. These character parameters can be divided into two categories: basic properties and ability properties. Basic attributes generally include name (Name), gender (SEX), race, career (Class), etc., the ability attributes typically contains Hitpoint, Intelligence, Strength, MagicPoint ), Agile (ExperiencePoint), Level, etc. With the increase in the players in the fantasy world, the growth of multi-faceted experience is also gradually accumulated and enriched. The various ability properties of the characters will continue to improve and enrich their experience, and even change the basic properties of the characters under certain conditions, such as transfer. The promotion of strength and ability will enable the players to handle more affairs, deal with more complex situation and overcome more powerful enemies. This chain change in the RPG will be more intuitive in a quantitative manner in a quantitative manner, more imperforming, let the player grow up in a limited game time. Great joy, thus gaining unparalleled spirit.

Story: As in real life, the story in RPG is also composed of a lot of events that occur with a clue or a person. The activities of the characters and the interaction between people have eventually, so the player will have a variety of properties in the RPG virtual world. It is this incident of this to form a life, spending a story, there is no difference in virtual world and real world at this point. However, because rpg should pay attention to the performance of art, she can't be a realistic reflection of real life, but refining the essence, transfers the true meaning, with a compact event, clever or even bizarre story arrangement, drama And the topic that is profoundly revealing the game. A climax, full of full story, can make the player to get into the work, or hi, or sad, cry for friends, cheering for the darkness! The central idea of ​​the story is, which is called a soul of a RPG work. The theme is not deep, and the game work is pale, such as drinking white boiling water; the theme is engraved, that is, it is a cultural and dying, should be resolute. In other words, the theme represents the high and low and orientation of the artistic value of the RPG. The author believes that the theme of a RPG work should be deeply concentrated in the various kinds of human society. Life, love, friendship, given, struggle, etc., is an eternal goodness and beauty in personal life; and peace and development are the eternal trend and theme of the whole world. Only in the RPG is injecting such spiritual thinking, it is positive, It will become the immortal art boutique. The player has sublimated the spiritual realm by appreciating this kind of RPG, and enriches the aesthetic activity. Puzzle: The characteristics of all kinds of complexity in the real society, in the virtual world of rpg, reflects and reflects in the form of puzzles. People in reality have only used wisdom to understand and master the rules of various things in the inner operation, and solve human beings a "mystery" to natural understanding, in order to continue to advance and develop. The player also needs to unless a series of puzzles in the virtual world of rpg, which can make it in this way, which uses the laws of this change (possibly different from the real society) and the mystery of interpersonal relationships. The forward pavement road. The puzzles in the RPG are from the most purely prompt text puzzles to extremely complex spatial losses. But no matter what form, puzzle is to ask players to use existing tools, tips, and clues to crack questions from the world, thereby sweeping away from impairment. After the game producer carefully designed a deep puzzle not only enhances the rpg's connotation and quality, but relying on its own wisdom, courage and amenities on the way to crack into the road, it will bring Mo Great to the player. A sense of accomplishment.

Fight: The people in the world are never two, the cause of justice, the goal of justice, the people who don't scratch the struggle are the hero. In the RPG, it reflects the eternal contradiction between the evil spirits by fighting this way. General RPG's battle can be divided into two forms: immediate system and turn. The so-called instant system, as the name suggests, when the player meets the enemy, the movements of both sides are carried out simultaneously, and the players must make full use of flexible hands, sensitive reactions to manipulate the roles of the enemy and their own defense. There are two types of text patterns and strategic models. The difference is that the battle of the strategic mode can make the player's own functions, the weapons and magic have corresponding distance limits, and the players can plan strikes more accurately; The text mode battle is only the match of all kinds of instructions. The players pass the battle and contest with the evil forces, and finally maintain the justice and peace in the world of the game with their own unchanging courage, perseverance, and extraordinary skills. The hero dream, on the other hand, also enhances the player's belief in justice.

Trade: All kinds of principalness that promotes the long river of human civilizations continue to go forward, and it can be found that trade is unsatisfactory. Almost in the original productive forces, when people have the most basic survival needs, it is to have a very small amount of surplus products in some people, and the trade appears on the stage of human civilization, and makes it a Hardware for their progress. In the natural economy of self-sufficient, the original simple object transaction is indispensable. And when human civilization enters into the era of commodity economy, trade has become an essential part of people's lives. Similarly, in the elements constituting the RPG world, trade is undoubtedly an important part of it. Of course, the trade system in the reality society, RPG is still very simple, basically the props, the purchase of weapons and exchanges. But we have also been able to see some deep things from many rpg works. If you buy, you will sell, and you will be rare and expensive. It can be expected that the trade system in RPG will become more complicated, increasingly mature, and ultimately can realistically simulate the main characteristics of real social trade. The player passed the various adventures and operations in the virtual world, and the role they played from a poor is washed into a rich rich, the capsule drums, and experienced the rich and satisfied. Maze: Maze symbolizes the difficulties in real life. Damping makes people stagnant; maze lets players step on. On the other hand, this element of the labyrinth in RPG is also compensating in the current phase RPG plot, and the subject is relatively effective to compare the shortcomings of single skin. In the early RPG works, the connotation and depth is weak, so the producer is on the maze, designed many patterns to enrich the content of the game. In addition to complex roads, these labyrins also contain many secret doors, transfer stations, one-way walls, dark areas, etc., do not slap in the map, the player is lost! As for the RPG works in recent years, the difficulties of maze have been reduced, as long as they have the "hustle and hustle" - the trip to the left or turn right, and some labyrinth larger games The automatic drawing system will be provided to mitigate the burden of the player. In the labyrinth of the RPG, the player can exercise their own identification skills, and often find a variety of treasures and wealth, which meets the desire of intensive treasures that have been hidden in human heart.

All in all, regardless of how RPG developed in the future, three basic elements - time and space, characters and stories have always been unable, they are the most essential thing constituting a RPG. The auxiliary elements will gradually evolve with the process of RPG, and some elements that have weakened the RPG's gameability and far from real life will be gradually diminished, simplified or even completely canceled; and at the same time It can express and reflect the reality society, and more conforming to the game performance, it will continue to be born in the artist's inspiration, and gradually add to the rpg virtual world. We can see that this feature of the maze has gradually moved to the end, and the amount occupied by the RPG work is getting smaller and smaller, and it may not be completely disappeared on the RPG stage. At the same time, we are confident that the future RPG will become a new, more artistic, more attractive because of the introduction of new auxiliary elements. However, this advancement caused by adjusted and replacement of the auxiliary element does not cause RPG mutation to be other things. The author believes that RPG will increasingly mature, full, and full of rpg, people will continue to grow, proliferate.

Quoted

In fact, the word rpg already exists before the video game was born. Push the root tracetable, the predecessor of RPG in the modern sense is an ancient desktop game, called RPG on paper (Tablerpg, also known as TRPG) (Note 1). The land army chess who played when we were young, and the strong hand chess and the like were considered a desktop game. The conditions of RPG on playing paper are three to eight people (can also be more), and the necessary game tools include Scenariobook, rule books, paper, pen and dice (Dice), more attention. There is also a small model representing the player (MINIATURE) and map (MAP). One of them serves as a game host, he is responsible for managing information, ruling judgment, and describing the game plot and illustrates the possible choices based on the script manual. Other players play a preset role in the game script, and make games under certain rules and game hosted arrangements. The biggest pleasure of playing this type of game is that the player can make the player's endless imagination, as long as the player wants to make the action, you can bother to the game, and the game must give a reply, and the various players are different. It constitutes a certain interpersonal interaction, although it is still limited. Therefore, from the essentials of the game, RPG on paper has a lot of charm and characteristics of modern RPG. In terms of the elements of the game, the biggest difference between RPG and other desktop games on this paper is two major elements of the spatiotemporal background and story plot. Compared with other desktop games, there is more game tools on the paper: script manual, detail the background of the game and the main storyline. This type of manual has a simple ten page, and complex is a thick book (or several books). Even the script manual for some popular games is also adapted to become a series of novels separately. Because these two unique elements plus all the elements of all desktop games, they constitute the prototype of modern RPG.

Although the RPG on the paper once is very popular, she is never breech with big red. These disadvantages include: First, the RPG's game rules and formulas on paper are more disabled than those, which makes the beginners are expected; second, to play the paper RPG must have the basic number (at least Three people), in a growing-busy modern society, to make up the number of people and ensure that the midway is not too unlikely; third, all players want to get related to their related messages in the game must be The game hosted one person, so many times, because the game hosted the task, it is unclear, causing the game that cannot be carried out; fourth, the rpg on the paper can end within a certain period of time (more than one weekend) It must be compressed by one by one game plot in the biggest charm (thick number of books), which is fundamentally lost the original game fun. After the birth of the video game, this ancient game is perfectly filled up for all the shortcomings by means of the strong technical capabilities and artistic performance of electronic games. The various rules formulas of the game are implemented, calculated and determined by the computer program. It is basically no longer costless to remember; the computer can play a game hosted and other players, so no longer need to make a certain number of people; The player can listen to the inquiry information to the computer, thus overcoming the shortcomings that the RPG message on the paper is too difficult to narrow; because the computer can store the information, so that the game can be recorded, so that the player can use trivial Time to play games (don't have to deliberately leave the weekend), so there is no longer a hard limit for game time, so you can play the fascinating strengths of RPG rich plots. In addition, more importantly, relative to the rpg of the adventure process is described in terms of oral plot, the sound light performance capability of the computer can be more intuitive and more vividly portray the development of story plots and the change of the game scene. So when the RPG on ancient paper is combined with the young video game, it produces the RPG of the red and half of the heavens in the modern sense, and more and more men and women in which more men and women are in the modern sense. Immortal footprint

First, the computer RPG's cheap period

When the artistic form of video games is just in the form of a prototype, the first-year game work is some of the very simple movements, shooting games, such as "Money Leopard", "Not Dead Bird", "Krateka" (KRATEKA). At that time, many artists who have an eye-free artist have seen the powerful artistic vitality and artistic expression of electronic games. They firmly believe that the video game is not just the synonym of this simple work. Once it is combined with some ancient but have any event in human history, it will produce a great great art. Sure enough, the Strategame (strategy game) that evolved from the human business decision method was born in the artistic inspiration of artists never exhausted, and learned the Wargame (war game) and alert to the human beings. Imitate the various gaming forms such as Simulationgame (Simulated Game), etc., of course, including the theme of our chapter one by one from people to the rich and cultural experience, but from the ancient paper RPG has changed the specific development of RolePlayingGame (role playing game).

When the first batch of artists try to show the game of RPG on paper, the first problem is how to show the player's adventure process on the computer screen, and how to interpret paper The multi-role and interaction of multiple players in RPG. The first two RPG works in the world use different solutions: "Genesis" (ULTIMA) author Lordbritish (true name Richardgarriott) uses "single system" in its "Akalabeth", play It is a lonely hero of one person, and the computer is responsible for playing all other characters in the game; AndrewGreenberg's "Wizardry" (Wizardry) produced by AndrewGreen is the "leader", which is different from the former You can direct a multiplayer team. All the characters in the team are determined by the player one person, no longer a matter of RPG on the paper. In addition, in the virtual world depicting and showing the virtual world in the RPG, these two games have also taken a distinct manner: "Witchcraft" is used by the first perspective of the flat, and the fake 3D scene drawn from the line. Describe the world of the person; "Akara Bar" interprets the world of RPG with a bird's-eye view, flat-screen scriptures. It is incredible that these two rpg expressions in the future have been formed in this ancient times, and there are many different modifications in these two ways (recently due to technology The first person RPG works that appears in real 3D constructive scenes is an example. With the big popularity of the "witchcraft", the computer RPG began to gradually emerge. Although she can't replace the status of RPG on paper immediately, she still attracts a large number of players who know how to enjoy computer RPG, which is still around 1981.

Second, the brilliance of the Appleii era

The next decade (1981 ~ 1990) can be said to be Appleii's era. With the advent of the "witchcraft" generation, it officially opened the curtain of the Appleii gold era. SIR-TECH The latest sequel released by the "Witchcraft" series of "Witchcraft" series of "Genesis" series of "Genesis" series of the "Genesis" series of APPLEII is pushed to another peak in another peak. More mature graphics technology, more in-depth game rules and brilliant story plots are the selling points of this era RPG. Although in complexity is still far from the traditional paper RPG, computer RPG has its own unique flavor because of successful combination of riddles, fighting, buying props and adventure to explore four characteristics, and make more and more players. Indulge in it.

Especially in the four years of 1983 to 1987, the RPG on Appleii reached a climax period. In addition to the two series of famous functions, the author's impression also has Westwood production, SSI's "Phantasie" series; interplay production, EOA (that is, the Ice City, a famous EA) company Legendary "(Bard 抯 Tale) series and the signature of NewWorldComputing" Might & Magic "series, etc. Appleii's glorious, as a game, it also falls with the game. After 1989 Origin launched the "Ultimav: WarriorsofDestin", the APPLEII's era has ended due to the failure of its hardware and the failure of Appleiii. Since 84, IBMPC, which has been pressed by Apple, replaces Appleii, has become a new platform for computer games, just soon this will soon.

In this ten-year brilliant, there are many classics that have been unforgettable for old players, and many of the current well-known game companies are also developed during this period. More importantly, some of the main, basic game concepts and frameworks of today's RPG are all in this period, so this period is not a bit of the most important period in the history of computer RPG. Third, the vibrant IBMPC era

Time wheels turned to the end of the 1980s, because Appleiii did not meet the expected results, coupled with the technical closed error policy taken later, causing numerous game manufacturers to invest in an open technology IBMPC embrace. With the unprecedented release of the "Genesis V: Destinarian" in the Appleii version, it will be launched in the Appleii version. It has launched the occurrence of the sensing level of the IBM PC version. Formal coming.

Since the 1987 PCXT, the advancement of IBMPC over the hardware has been obvious to ten years (2007). From monochrome and four colored CGAs, sixteen EGAs, 256 colored VGA models reach true SVGA; from the original 360kb 5 inch floppy disk, 1.44MB 3 inch floppy disk, a later 40MB hard drive to Today Based on GB in the calculated large-capacity hard disk; plus the rise of the Sixteen sound cards and CD-ROMs, this change is not to be said. Looking at RPG history, in this large variation, computer RPG presents four leaps: the perfect process, the discharge of the picture, and the addition of the real 3D system.

With the improvement of computer hard disk capacity, the scale of the RPG works continues to expand, and the additional memory from 386 gives the game program to have a broader space, thus gradually enables the program system of the game. perfect. Early RPGs can only make up the entire world with a small amount of tiles due to the limited thinity and storage space of the graphics system. With the increasing increase of CPU processing, the progress of these hardware has enlarged game pictures, especially after the birth of 256 color VGA standards, the computer RPG's graphic performance is generally at least. The level. At the same time, in this period, RPG gradually advances from the absolute silent world to a sound world with a variety of sound effects with rich exciting, tight background music. The meaning of this quality is no less than that of the invoice movie in the same year. Inc. to make the game, he has pushed the ADLIB of the President of Computer Music, and the support of CreativeLabs's Sakaraka's PCM sound effect is also good. As mentioned earlier, the first person, the first person, is mostly the fake 3D system. All turns must be a 90-degree and jumper-type mobile way is the most deadly defect of such a fake 3D system. Therefore, when the true 3D engine technology is born and applied to RPG, it is possible to make computer RPG in performance and technique. It has greatly improved (Note 2). It is undeniable that the IBMPC era is the era of computer RPG forward to the ultimate rapid development.

Overall, the history of computer RPG is still very short, and it can even be said that RPG can only call it a new thing (including "young" movies, including "young" movies, including "young" movies, compared to other art forms in the promenade of human civilization. There are more than a hundred years of history). But we know that her history must continue to write in the inexhaustible creations of many great artists. She makes countless people are crazy, diling for it! past! right now! future!

Future song

Time has entered the AD 1997, and the 21st century is striving to us, and we can even strongly feel the clear rhythm and powerful vibration of the pulse in the future. The author has long been in the "ninth art" (see "New Trend Electronic" Journal of June 97) bold prophesity: If this century is the century of the movie, then the next 21st century will definitely be a century of video games. ! As a major guidelines for video games, RPG will present what specialities and style will be presented in the next 100 years? Let us take a breath with the future RPG! First, virtual world - avatar, realization

In the growth process of computer RPG in the past 20 years, we can find that it has always been the direction of artists' efforts. That is, with more gorgeous, more fine, more realistic computer graphics, images, and digital voice technology, to players to the player more approaching the real RPG world. From 2D to 3D, the players in the RPG can explore the time and space in the RPG; the import of full voice, enabling the player's role to play with the virtual world in a completely real way Residents conduct talk and communicate. Although some people criticize RPG graphicalization, audio and video and comprehensive realization development will make players lose partially imagined space, but we still have to recognize that the era of eras that describe the scenes in a large number of texts will never return, virtual world Setally, realization is an unstoppable trend and trend. RPG is always an simulation, refining and refraction of human real world, which is a constant iron. Therefore, the game producer is obliged to create a more close to the real society in the game, so that the players get another kind of life experience that is more acceptable in the game. In the field of adventure game (AVG), the game works made in the use of blue-curtain shooting with computer synthesis techniques are very common. Due to the relationship between production costs, in the story of a long story, this practice is not uncommon in the RPG of a large number of scenes and character character. But in the future, the superimposed image RPG using synthetic superimposed technology is played with the full real shot, which is completely real shot, will no longer be a distant dream in countless players (Note 3). It can be said that there are many results in the specificization of RPG, but more realistic and more detailed virtual world depictions and players further approach the real behavior in the RPG world, still the future RPG should constantly Efforts to go to the goal.

Second, the story architecture - open, instantaneous

At present, RPG relative to other types of games, can repeat the gameability, which is uncomfortable. Because until today, many RPG's story architecture is still on a single-line closed phase. When such a single-line story process is experienced and experienced from the beginning, who will be willing to do the same thing in the same thing, and finally revealed the same result. Such fast food type single-wire architecture, limit the player within a fixed script route, hard-specified players must first come, and what are more controlled, although it is more controlled in program writing and plot plans, Everyone is almost the process of playing, which greatly erases the meaning of rpg in the way of their own behavior, thinking logic, and value concept. The story architecture of RPG will gradually develop in the open direction, which is no doubtful inevitable trend. The so-called open architecture is not limited to the player in terms of region, scope, and path to force it to force it in accordance with fixed scriptures, but in a designed virtual time and space, let the player make the player according to the real society. Thinking behavior arranges its own order, of course, he must also bear the corresponding consequences of different behavior orders. Talking about the open architecture, you have to involve another development direction of the RPG story architecture - instantaneous. These two development changes are closely related, complement each other. The so-called instantaneous, that is, the time in the RPG virtual world will also be gradually passed as true world. The realization of the story architecture makes the RPG player determines the meaning of action content and arrangement of action. For example, when the player waits for another event, this event will still be in other non-play people. Participate the same period, development and end. Such different decisions and different actions ultimately lead to a completely different gaming process and ending. It can be seen that RPG's story architecture has developed from the earliest single line, and the current multi-junction architecture is currently popular. The next step is a complete multi-wire, and the open instantity is the final RPG story architecture. Level direction and best form. Third, interpersonal interaction - real-time, networked

Interpersonal interaction is one of the maximum intrinsic features of RPG. Early RPG is very poor in interaction due to the limitations of capacity and world complexity. The new generation of RPG is reinforced in interactivity, but still stays at the horizontal interaction. Improvement of interactivity and further strengthening is still one of the directions of the next generation of RPG. First, the instant development of the RPG story architecture must promote interpersonal interaction to real-time progress. All events in the virtual world of the game will not be stagnant because of the lack of players, but they turn around with time. The interaction between non-players and its impact on virtual society will directly lead to the traditional RPG's "player center system" land. This is one of the RPG towards the mature logo. Second, with the birth of the information on the end of this century - the birth of the internet and rapid growth, RPG will become an inevitable trend toward network development. At the same time as the author writes this article, the first network RPG - "UltimaOnline" has entered the final Beta test phase, the original tricky problem, such as charging problems, offline problems, death judgment issues, etc. It has been properly and complete solutions (Note 4). This also establishes a certain standard and model for future network RPG. In the "Network Genesis", the exchange between people and people will have no real life. Because it is never possible to have an AI (artificial wisdom) program to simulate a live idea. Imagine if the boss's boss will be with you will kill the price will be some scene? It is very likely that he is one of the players from a corner in the world. If he can talk about him, he will be willing to take a risk with you. This interpersonal interaction is currently unable to match and achieve. It can be concluded that in addition to the interaction between the most basic players and non-play people, the RPG will contain interactions between non-players and non-play people. Real-time development) and the interaction between the player's character and the player's characters (networked development). In fact, no one can truly see the future, because the rapid development of science and technology since the century has already exceeded the scope of the human brain to estimate, but the ancestors of 50 years ago will think of the moon when I think of the moon, it will last fewer people Can you embark on her surface? Moreover, the development of computer RPG is a progressive progress of computer technology that is rooted in the suncell. Therefore, these points of these points are only in accordance with the current computer RPG development trend and individual ideas. It is said that the business giant will talk about business in the second year, just sit in the home to open the computer, and meet the meeting in a certain location of a network RPG, which is intuitive, reliable and convenient, and it is not worried that it is assassinated (laugh ). Regardless of the scenery in the future, the author deeply believes that RPG is like the beautiful fantasies that exist in your heart, will continue with the development of computer technology and bloom dazzling in people's lives and human art. Let us travel together in the virtual world!

Author: Wuguan Jun (Tianjiao workshop)

Note 1: Since the word RPG is RPG on the paper, it is called computer RPG (ComputerRPG, ie CRPG) when the RPG in the modern sense is advent. However, since the popularity of computer RPG and the sensation is far from the RPG, the RPG gradually became a dedicated noun for computer RPG. The original desktop game reversely crowned RPG on paper RPG.

Note 2: Real 3D engine technology is first used in the first person's action game class, such as "Wolfenstein 3D)," Destroyed Warrior "(Doom). The RPG of the first use of the real 3D engine should be the "underground century: Minghe Abyss" (Ultima Underworld: ThestGianabys) based on the "RPG-3D system" created according to the original technology improvement. The 3D engine system broke through the path of RPG, which can only turn 90 perspectives, and successfully creating the deep world that traditional RPG can see, and the style of the Stone-style system and the unique action combat method full of century, becomes 3DRPG in the future. Modem. Note 3: Specifically, superimposed image games is to shoot the active objects and stationary backgrounds. The actor is typically performed in a single-color curtain panel (mostly blue or white), and then the character image is intercepted down in advance in advance. The full video game is completely taken with the movie unique scene. Since the number of scenes in the usual game and the plot are far more than the general movie, plus a variant and open architecture of the game, The lens you want is much more than the movie work. From professional director, an actor's hiring, exterior design and construction to a variety of props, the effect is prepared to add later game production, and the total cost is really amazing in accordance with the current algorithm. Note 4: The "Network Genesis" will charge the usage fee, not limited to online time. The player must take it in the city in the city's hotel or camp. If the player is unfortunate, it will exist in the way of ghost, but can not do any active action that can be made until other players use the role played in the game to resurrect, or have to play Self-delete (resin).

This article is a famous feature "RPG mystery" written by the "Household Computer and Game Machine", "The King of the Game". Mongolian brother trust, published in the computer home, let everyone seek to be fast, get html after getting the hand, I hope everyone likes. Hayes

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