Ice Throne 1.17 Edition New Hero Research Absence

xiaoxiao2021-03-06  110

The original link is as follows: http://game.dayoo.com/content.php? Id = 24073 "Frozen Throne" 1.17 New Heroes Refining Gold Works

When I entered the 1.17 era of the frozen world, I also born a great hero after the finishing makeup, that is, refining the Gold Work. Let us see what the people have experienced by the new hero of this shiny debut?

Also refine the golden workshop, a strange combination, a fanatic exquisite to ride on his eggman magiston. Despite the experience of a series of chemical "treatment" to force it, the eating magic will still show independence or even complete out-of control. However, these eruptions will soon be suppressed by his goblin, so although individuals often interfere with the coordination of the two, when they enter a biometric brutality, when they are full of wild power, they are undoubtedly this. The leader in the game. Hero Attributes This year, the refinement of the tapers are unexpectedly a mental hero, and the alchemist is more like a mental hero. However, the alchemist tells us that alchemy does not only require superb technology. There is a strong body, so he is a strong hero -_-initial value: 25/7/18, initial HP: 725, initial MP: 270. , Speed ​​270. Surprisingly, the attacker has an attack power in the World of Warcraft, and the initial 28-55 attack power has been stunned with the high-tempted Judan and DH. Perhaps I feel that I just took the first award, the alchemist also won the first defense, but the countdown. He is glorious, has become a hero of the first initial defense of the world. However, it is slightly better than the general defense 0, and his damage is not 0, but 1%. In terms of attribute growth, the Alchemist once again showed that he made him rebuild light defense. The strength of 3.3 per level and the agile growth of each level can only let him attack higher outrages, and the defense has not changed. 2 The intellectual growth is more than the alchemist. It seems to be a difference in alchemy and magic, and each skill consumption is very small. (This seems to be the common point of the two levels)

Skill articles

Treatment spray spray a wave to treat fog can treat a certain region of a certain region, including enemy. Without COOLDOWN time, 75 magic level 1 three waves per wave 30HP 2 four waves per wave 45HP 3 five waves per wave 60HP range of blood test skills. For a range of blood within a range. The current test result is the upper limit. About 2 levels of blood supply is about 1200. The magical effect is more interesting, spraying yellow water column from the backpack of the alchemist, sprinkled on the unit. Level 1 spray 3 times, level 2 spray 4 times, 3 spray 5 times, this is the concept of wave. At first glance, it seems good. But it is actually very uncomfortable for the battlefield. First, the blood is not fast, although the effect is far better than the group consisting of the group. But it is too slow, and it is estimated that you will be urgent. Also change the blood enemy, I don't divide it. If you have an other unit in the range of blood, it is likely to add blood to each other. Of course, it is very good to be a fast recovery skill after a war. But how many practical value is this skill in this skill in this skill?

Chemical violent enters the hero into the violent state, increasing 50% mobile speed while increasing the attack frequency. Last 15 seconds, COOLDOWN time 30 seconds, consumption of magic 25 level increasing attack frequency 25% Level 2 increase attack frequency 75% Level 3 increased attack frequency 125% It turns out that the world has transformed skills. The repairman can become a big tank. When I arrived at the alchemist, I can use the drug to make myself violent (this is not to take banned drug -_-). The first level may be insufficient, and after level 2. With the alchemist, the alchemist of Fast (both green fast) and even the Very Fast attack speed is really terrible. And this skill consumes very little magic. (Alchemist: I have to take medicine, don't have a magic), it is worth mentioning that after entering the alchemist enters the violent state. He will take out the latest research success - the sword of the light. Everyone can pay attention to the changes in the weapons in the front of the rayl, and the weapons that turned into the body will definitely appear in the science fiction. After the acid bomb explosion, a certain regional target is reduced to the armor 4, and there is a high persistent injury to the main goal of the explosion, and the nearby goals have low persistent injuries. CoolDown time 12 seconds, duration 15 seconds. Consume magic 75. Level 1 5 points per second, level 2, 10 points per second, 10 points, 3-level, level 3 per second, 15 points, 4 points, 4 points, minimum damage range. This skill can't be said to be unoberious. Everyone knows how fragile after their flesh shield is in the fire. The fire of the elf is 5 o'clock (1.17 has been modified to drop 4), and is a monomer. Now this skill has the same effect (there is no view), but it is scope and cannot be unfair. The damage of this skill looks less. But yourself, just like the WD toxic standard! Almost make your opponent's range in a range (there is no deceleration effect). Of course, let a range of opponents continue to harm the toxic standards, WD does not agree, and each race does not agree. Therefore, only the unit of the bomb is greatly reduced. And there are fewer units. After testing, the first-class bomb makes the surrounding unit 2-3HP per second, the effect is probably about half the target of the target, but this continuous effect is to kill the biological poison. I believe that many masters are more concerned about how this bomb is? We are very difficult to use data, just mention only a few examples. On the Tr map of everyone, 4 mining in the middle of the map, if the bombs are placed on the middle of the large sea turtles, the three turtles are affected by bombs. In the store, if the bomb is placed on the blue eating magic, all the monsters of the store will be affected. For Level 3 turtles at the door of each base, if you put the bomb on the side of the turtle turtle, then another level 3 turtle will not be hurt by the bomb! I believe familiar with the map After these three descriptions, I have a certain understanding of this range.

The alchemy immediately killed a unit to the gold (that is the gold) COOLDOWN time to consume Mana150 in 45 seconds, and can not be used for monsters above the hero and 5 levels. This is the essence of alchemy! It is necessary to make everything into a gold -_-experiment, the money is 80% of the unit cost, more powerful is that all units of the other party, except for the hero, in addition to the Air Force Army, Instant disappears. Includes powerful chira, ice dragon. Try to think about it, if the opponent is hard to have two ice dragons, instantly be refined by you (you can get more than 300 dollars), how much blow is.

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