D3DXQUATERNONTOAXISANGLE function
Calculate a quad number with a vector and a rotation angle around this vector.
definition:
Void WinApi D3DXQuaternionToAxisangle
Const D3DXQUATERNION * PQ,
D3DXVECTOR3 * PAXIS,
Float * Pangle
);
parameter:
PQ
[in] points to the quad number of D3Dxquaternion structure.
Paxis
[IN, OUT] points to the four-dimensional rotation axis of the D3DxVector3 structure.
pangle
[IN, OUT] points to the rotation angle of the FLOAT type (radians).
return value:
There is no return value.
Description:
This function creates a unit of four yuan.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98