D3DXQUATERNIONSQUAD function

xiaoxiao2021-03-06  109

D3DXQUATERNIONSQUAD function

Insert a quad number in the spherical strip.

Syntax

D3DXQUATERNION * WINAPI D3DXQUATERNIONSQUAD

D3DXQUATERNION * Pout,

Const d3dxquaternion * pq1,

Const d3dxquaternion * pa,

Const d3dxquaternion * PB,

Const d3dxquaternion * PC,

Float T

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXQUATERNION structure.

PQ1

[in] points to the quad number of D3Dxquaternion structure.

PA

[in] points to the quad number of D3Dxquaternion structure.

PB

[in] points to the quad number of D3Dxquaternion structure.

PC

[in] points to the quad number of D3Dxquaternion structure.

t

[IN] Describes how far the quadrietian number is performed.

return value:

Point the spherical quadrangular interpolation of the D3DXQUATERNION structure.

Description:

This function performs spherical interpolation with the following formula: Slerp (Slerp (PQ1, PC, T), Slerp (Pa, Pb, T), 2T (1 - t))

The function return value is the same as the POUT parameter. This allows functions D3DxQuaterNionSquad to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

related functions:

D3DXQUATERNIONEXP, D3DXQUATERNIONLN, D3DXQUATERNIONSQUADSETUP

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