D3DXQUATERNISLERP function

xiaoxiao2021-03-06  65

D3DXQUATERNISLERP function

Spherical interpolation is performed between two four-based number.

definition:

D3DXQUATERNION * WINAPI D3DXQUATERNIONSLERP

D3DXQUATERNION * Pout,

Const d3dxquaternion * pq1,

Const d3dxquaternion * pq2,

Float T

);

parameter:

pout

[IN, OUT] points to the output of the D3DXQUATERNION structure.

PQ1

[in] Points to the source of the D3DXQUATERNION structure.

PQ2

[in] Points to the source of the D3DXQUATERNION structure.

t

[IN] Description What is interpolated between two four-based number.

return value:

Points to the D3DxquaTernion structure of the quad set of quadriether.

Description:

The function return value is the same as the POUT parameter. This allows the function D3DxQuaterNionSlerp to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

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