D3DXQUATERNISLERP function
Spherical interpolation is performed between two four-based number.
definition:
D3DXQUATERNION * WINAPI D3DXQUATERNIONSLERP
D3DXQUATERNION * Pout,
Const d3dxquaternion * pq1,
Const d3dxquaternion * pq2,
Float T
);
parameter:
pout
[IN, OUT] points to the output of the D3DXQUATERNION structure.
PQ1
[in] Points to the source of the D3DXQUATERNION structure.
PQ2
[in] Points to the source of the D3DXQUATERNION structure.
t
[IN] Description What is interpolated between two four-based number.
return value:
Points to the D3DxquaTernion structure of the quad set of quadriether.
Description:
The function return value is the same as the POUT parameter. This allows the function D3DxQuaterNionSlerp to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98