D3DXQUATERNIONROTIONMATRIX function

xiaoxiao2021-03-06  65

D3DXQUATERNIONROTIONMATRIX function

Create a quad number from one rotation matrix.

definition:

D3DXQUATERNION * WINAPI D3DXQUATERNIONROTIONMAMATRIX

D3DXQUATERNION * Pout,

Const D3DXMatrix * PM

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXQUATERNION structure.

pm

[in] points to the rotation matrix of the D3DXMatrix structure.

return value:

Point the number of revolutions of the D3Dxquaternion structure.

Description:

The function return value is the same as the POUT parameter. This allows the function D3DxQuaterNionRotationMatrix to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

related functions:

D3DXQUATERNIONROS, D3DXQUATERNONROTATIONYAWPITCHROLL

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