D3DXQUATERNIONROTIONMATRIX function
Create a quad number from one rotation matrix.
definition:
D3DXQUATERNION * WINAPI D3DXQUATERNIONROTIONMAMATRIX
D3DXQUATERNION * Pout,
Const D3DXMatrix * PM
);
parameter:
pout
[IN, OUT] points to the operation result of the D3DXQUATERNION structure.
pm
[in] points to the rotation matrix of the D3DXMatrix structure.
return value:
Point the number of revolutions of the D3Dxquaternion structure.
Description:
The function return value is the same as the POUT parameter. This allows the function D3DxQuaterNionRotationMatrix to use parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
related functions:
D3DXQUATERNIONROS, D3DXQUATERNONROTATIONYAWPITCHROLL