D3DXQUATERNIONLN function

xiaoxiao2021-03-06  81

D3DXQUATERNIONLN function

Calculate natural logarithm.

definition:

D3DXQUATERNION * WINAPI D3DXQUATERNONONLN (

D3DXQUATERNION * Pout,

Const d3dxquaternion * pq

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXQUATERNION structure.

PQ

[in] Points to the source of the D3DXQUATERNION structure.

return value:

Point the four-dimensional natural logarithm of the D3Dxquaternion structure.

Description:

Functions D3DXQUATERNONONLN can only calculate natural logarithm of the unit quad number:

If the number of quad numbers is:

Q == (COS (Theta), SIN (THETA) * V) where | V | = 1

Then the natural logarithm of Q is LN (Q) = (0, Theta * V)

The function return value is the same as the POUT parameter. This allows the function D3DxQuaterNionLn to use parameters of other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

Function related:

D3DXQUATERNIONEXP, D3DXQUATERNIONSQUAD

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