D3DXQUATERNIONIDENTITY function
Returns the quad number of units.
definition:
D3DXQUATERNION * D3DXQUATERNIDENTITITITY (
D3DXQUATERNION * Pout
);
parameter:
pout
[IN, OUT] points to the operation result of the D3DXQUATERNION structure.
return value:
Point the number of quadular numbers of the D3DXQuaternion structure.
Description:
If the quad number is (x, y, z, w), then the quad number returned by the D3DxQuaterNionIndEntity function is (0, 0, 0, 1).
The function return value is the same as the POUT parameter. This allows the function D3DXQUATERNIONTITY to use the parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
related functions:
D3DXQUATERNIONIDENTITY