D3DXQUATERNIONBARYCENTRIC function

xiaoxiao2021-03-06  89

D3DXQUATERNIONBARYCENTRIC function

Calculate three four-dimensional center of gravity coordinates.

definition:

D3DXQUATERNION * WINAPI D3DXQUATERNIONBARYCENTRIC

D3DXQUATERNION * Pout,

Const d3dxquaternion * pq1,

Const d3dxquaternion * pq2,

Const d3dxquaternion * pq3,

Float F,

Float g

);

parameter:

pout

[IN, OUT] points to the operation result of the D3DXQUATERNION structure.

PQ1

[in] Point to the D3DxQuaternion structure.

PQ2

[in] Point to the D3DxQuaternion structure. .

PQ3

[in] Point to the D3DxQuaternion structure.

fly

Weight factor.

G

Weight factor.

return value:

Point the center of gravity coordinates of the D3Dxquaternion structure.

Description:

In order to calculate the center of gravity, the D3DXQUATERNIONBARYCENTRIC function calculates in a series of spherical curves: Slerp (Slerp (Q1, Q2, F G), Slerp (Q1, Q3, F G), g / (f g))

The function return value is the same as the POUT parameter. This allows the function D3DxQuaternionBaryCentric as a parameter for other functions.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

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