It is collected here that some of my topic articles I collected, and I will sort out the categories for future queries. I.Shadering (Rendering)
1.Title: "Phong for Dummies" addre: http://www.delphi3d.net/Articles/VIEWATINPHP? Article = phong.htm Abstract:
. Phong's model is one of the most common lighting models in computer graphics This article will provide a detailed overview of Phong's lighting equation, along with a few common variations and extensions 2.Title:. "OpenGL Cube Map Texturing" Addre: http: / /Developer.nvidia.com/Object/cube_map_ogl_tutorial.html Abstract:
This web tutorial explains the motivation and purpose of hardware cube mapping. Examples of cube map textured scenes are shown demonstrating environment mapping, stable specular highlights, and "bump map" like per-pixel lighting effects. For programmers, OpenGL's multi-vendor EXT_texture_cube_map extension . is described with links to working sample code 3.Title: "Bump mapping using Cg" addre: http: //www.blacksmith-studios.dk/projects/downloads/bumpmapping_using_cg.htm Key Words: Bump mapping; Cg4.Title: "Cg Bump mapping" addre: http://www.gamedev.net/reference/articles/Article1903.asp Comment: Another Article About Bump Mapping Using Cg5.title: "Bump mapping: how it works" AddRE: http: // Www.tweak3d.net/articles/bumpmapping/ Comment: Three Type of Bump Mapping: Emboss Bump Mapping, Embm, Dot 36.title: "CG Shadow Volumes" AddRE: http://www.gamedev.net/reference/articles/rene Article1990.asp key word: shadow volume: "light mapping-theory and importation" addre: http://www.flipcode.com /articles/article_lightmapping.shtml Key Words: Light Mapping8.Title: "Advanced Lightmapping" Addre: http: //www.flipcode.com/tutorials/tut_advlightmaps.shtml Key Words: Dynamic Lightmapping8.Title: "Frustum Culling
"Addre: http: //www.flipcode.com/articles/article_frustumculling.shtml Key Words: How to caculate the 6 planes which defined the frustum two .OpenGL Extentions1.Title:" Moving Beyond OpenGL 1.1 for Windows "Addre: http: //www.gamedev.net/reference/articles/Article1929.asp key word: OpenGL Extensions 3. Comparison Graphics / OpenGL Tutorial 1.Title: Nehe OpenGL Tutorial AddRE: http://nehe.gamedev.net/ Comment : The most comprehensive, the best OpenGL tutorial 2.Title: Game Tutorial Addre: http://www.gametutorials.com/ Comment: Side - weight Games 3.Title: Nvidia's Programming Techniqu Docs AddRE: http: //developer.nvidia. COM / Object / Prog_Tech_DOCS_BY_DATE.HTML Comment: Introduction to some relatively leading technology 4.title: devmaster addre: http://www.devmaster.net/Articles.php? catid = 9 Comment: Some more complex technology 5.Title: Shadertech AddRe: http://www.shadertech.com Comment: Focus on various GPU programming, including CG, GLSL, etc. 6.Title: graphics address: http://www.gamedev.net/reference/list.asp? CategoryID = 40 # 85 Comment: Articles Related to graphics programming and the theory behind it.7.title: Game Engine Anatomy AddRE: http://www.extremetech.com/ar Ticle2 / 0,3973,594,00.asp Comment: All About Game Engine.8.title: a Course of Three-Dimensional Computer Graphics Comment: A comprehension computer image tutorial. Four. 3D graphics pipeline (3D graphics pipeline) 1.Title: Extremetech 3D Pipeline Tutorial Addre: http://www.extremetech.com/Article2/0,1558,46440,00.asp comment: Fully introduce 3D pipeline2.title: Geometry Culling In 3D Engines Addre: http://www.gamedev.net/reference/programming/features/culling Comment: Comprehensive introduction of Culling knowledge five. Other 1.devil description: a good image processing library, and OpenGL The combination is compared, the operation of the image and the mechanism of TEXTURE Objects in OpenGL, and provides an OpenGL API interface. Can be used to load pictures of different formats as a texture image and provide some simple image processing.