D3DXPLANEDOTNORMAL function

xiaoxiao2021-03-06  73

D3DXPLANEDOTNORMAL function

Calculate the plane of the 3-D vector. And W is 0 in the plane coefficient.

definition:

FLOAT D3DXPLANEDOTNORMAL

Const D3DXPlane * PP,

Const D3DXVector3 * PV

);

parameter:

PP

[in] points to the planar equation coefficient of the D3DXPLANE structure.

PV

[in] Pointing vector of D3DXVector3 structure.

return value:

The return structure is a point of plane and 3-D vector.

Description:

If the planar equation coefficient is (A, B, C, D), 3-D vector is (x, y, z), then the result is calculated using the following formula: a * x b * y c * z D * 0. The D3DXPlanedotNormal function is used to calculate the plane of the plane normal and vector.

Function information:

HEADER

D3DX9Math.h

Import Library

D3DX9.LIB

Minimum operation systems

WINDOWS 98

related functions:

D3DXPLANEDOT, D3DXPLANEDOTCOORD

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