D3DXMAMATRIXROTIONYAWPITCHROLL function
Create a rotating matrix with the specified Y-axis angle, around the X-axis angle and the z-axis angle.
definition:
D3DXMAMATRIX * WINAPI D3DXMATRIXROTIONYAWPITCHROLL (
D3DXMAMATRIX * POUT,
Float YAW,
Float Pitch,
Float roll
);
parameter:
pout
[IN, OUT] points to the operation result matrix of the D3DXMatrix structure.
YAW
[IN] Whenesses the Y-axis rotation angle (unit radians).
Pitch
[IN] around the X-axis rotation angle (unit radians).
Roll
[IN] Whenesses the Z-axis rotation angle (unit radians).
return value:
The rotation matrix of the D3Dxmatrix structure is rotated around the Y, X and Z axis.
Description:
This allows the function D3DXMAMATRIXROTATIONYAWPITCHROLL to use parameters of other functions.
The transform order of this matrix is to rotate about the Z axis, and then rotate about the X-axis, and finally the Y-axis is rotated. These are all relative to the local coordinate system of the object.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
related functions:
D3DXMAMATRIXROTIONAXIS, D3DXMATRIXROTIONQ, D3DXMATRIXROTIONX, D3DXMATRIXROTIONY, D3DXMATRIXROTIONZ