In 2001, I learned that Ida's good stuff was learned from the Yunfeng. I saw that he was in the game resources of Yan Ji, and he felt fun. He also learned some Dongdong. At that time, he solved some game resources, of course It is not very complicated, mainly Taiwan and Japan
Later, I went for a while, I remember that I was more interested in friends, I haven't time to say, now I will talk about it. :)
The tool is of course Ida Softice, if you write yourself, you have to have a habit editor, I certainly use VC :)
In fact, resource crack is not very complicated, and there are three kinds of methods.
1, hard crack
By observing the target file and disassembly code, the resource compression or encrypted format is analyzed, and the writer reads the file and converts it into a format that you can identify.
This is the most easy to think about it when you do your own resource.
Specifically, it is to determine the resource function of the game by file-related functions such as fopen, createfile, and then desperate analysis of assembly code is OK.
Most of my resources are cracking. It is best to analyze the actual files with UEDIT, some formats are too simple, through the file size, you can use it :)
This method, my most complicated is the magical legend series. At that time, I feel like GIF, but I don't have it, because I haven't studied the compression algorithm, so I didn't study the article. Said, it is a very common compression algorithm. Some decompression tools can be unconverted, ◎ # ¥% ... really uncomfortable (fashionable, I just spend a few hours to solve that game: