D3DXMAMATRIXMULTIPLYTRANSPOSE function
Calculate the transposition matrix of two matrix products.
definition:
D3DXMAMATRIX * WINAPI D3DXMATRIXMULTIPLYTRANSPOSE
D3DXMAMATRIX * POUT,
Const d3dxmatrix * PM1,
Const D3DXMatrix * PM2
);
parameter:
pout
[IN, OUT] points to the D3DXMatrix structure operation structure.
PM1
[in] points to the source matrix of D3DXMatrix.
PM2
[in] points to the source matrix of D3DXMatrix.
return value:
Point the transposition matrix of the multiplying volume of the D3Dxmatrix structure.
Description:
This function is calculated as formula: OUT = T (M1 * M2), and T is a matrix transposition indicating the multiplier result.
The return value is the same as the parameter Pout. This allows this function to be used in other function parameters.
This function is set to set the vertex and the matrix of the pixel shader.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98
related functions:
D3DXMAMATRIXMULTIPLY, D3DXQUATERNIONMULTIPLY