D3DXMAMATRIXINVERSE function
Calculate the inverse matrix of matrices.
definition:
D3DXMAMATRIX * WINAPI D3DXMATRIXINVERSE
D3DXMAMATRIX * POUT,
Float * pdeterminant,
Const D3DXMatrix * PM
);
parameter:
pout
[IN, OUT] points to the inverse matrix of the D3DXMatrix structure.
PDeterminant
[IN, OUT] points to the diagonal diagonal [1, 1] [2, 2] [3, 3] [4, 4] [3, 3] [4, 4] of the Float type, which can be set to NULL.
pm
[in] points to the D3DXMAMATRIX structure source matrix.
return value:
Point the inverse matrix of the D3DXMatrix structure. If there is no inverse matrix, return null values.
The return value is the same as the return value of the POUT parameter, which allows this function to become the parameters of other functions.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
WINDOWS 98