[PS2] "Live Football 8" full operating manual This side of the button, the button effect recommended index direction button slow with the ball ★★★★★ L3 and the arrow keys are the same ★★★ x face the direction of the surface short pass to the direction Long Chuan ★★★★★ ○ Facing the direction of the direction (this party is outside the arc of the former area), the big feet is solved (the top of the arc area) The lower bottom of the high arc is ★★★★ ○ ○ Fac possible The strength is accumulating long pass (the other party's arc is outside the arc), and the low arc is passed down to press and hold ○. You can pass further ★★★★ ○ ○ ○ Facing the direction forces to accumulate long pass (this party The other party is the top of the arc of the ban on the area), and the bottom biography is in the same time. I can only pass further ★★★★ △ Facing the direction of the short-range straight ball in the direction of the direction of the direction of the direction Goal Middle Road (other side) big feet (this side) ★★★★ direction x designated direction short pass ★★★★★★★★ Direction designation direction air long pass (this party is the top of the arc area of this part), The big feet is surrounded (this part of the arc area) high-arc arc line under the bottom of the bottom (in the arc of the other party) ★★★★ R2 stepped on the ball (just step on the ball to jump to front).
★★★★★★ ○ ○ Direction designation direction power is accumulated in the middle long pass (the other party is outside the arc of the arc area), the designated direction is low in the bottom of the curved ★★★★ ○ ○ ○ direction designated direction power accumulation Air transmission (outside the opposite side of the other party), post-underwater pass _ ★★★★ R2 ○ higher radians long pass (the other party's arc area) ★★ Direction △ Specified direction to pass the back ball ★★★★ ★ □ direction designation direction shot (other side), big feet, half-foot) ★★★★ L1 L1 stepped bicycle (three times, starting from the beginning) ★★ L1 L1 → oblique front 45 Dragon Ball Bevel Side Ball ★★★ R1 Emergency Dock ★★★★ Front R1 High Speed Ball (Accelerate R1 Eating or Being in the Direction of Playing Ball) ★★★ R1 180 degrees Turning ★ ★★★ R1 left / right 22.5 degrees Small radial acceleration change (standard with the ball is standard) ★★★ R1 L1 station can put the ball in one step, convenient to make a long pass ★ ★ ★ ★ high speed with the ball R2 left / right (R1 is not placed) Square ball and 22.5 degrees Small amplitude acceleration change ★★★★ Direction L1 X and the designated direction This player does two one-time start, if there is no follow-up button For the fake two, one ★ ★ ★ ★ ★ → L1 X → △ and the designated direction of this player to do the ground two ★ ★ ★ ★ ★ direction L1 X → ○ with the designated direction to do the game ★★★★★ x r2 fake two pass one ★★★★★ □ X default direction false shooting ball ★★★ ○ x default direction fake buckle ball ★★★★ □ x left / right specified direction Pseudo-shooting ball ★★★★ ○ x left / right designated direction fake transmission ball ★★★★ □ R2 shooting cancel (other side) ★★★★ ○ R2 long pass cancel (this party is forbidden Outside the top) ★★★★ R3 Put the way to the direction of the direction ★ R3, pick the ball ★★★ R3, front bicycle (twice in the direction) ★★★ r3 on the ball, the upper body Rock = horizontally pressing twice (down or down) L1 Press R3 to face the direction of the direction of the direction ★★★ R3 direction R3 Press the specified direction to save the short pass ★★★★ L1 R3 press and Direction designation direction storage power transmission ★★★★ R2 R2 stepped bicycle (a total of one, start) ★★★ R2 R2 → oblique front 45 degrees cross-ball back slanting ball ★★★ ★ front R2 Speed Ball ★★★★★ R2 Six Direction (except left / right) Turn in the specified direction ★★★★ When the landscape is turned back, the body is changing back to the back ball (most pull 8-10 step) ★★ ★ R2 left / right lateral slider (left and right here) does not press any button to continue the ball, the maximum 10 steps ★★★★★ R2 each other hit the ball, send the ball after running Bit ★★ ★★★ When the ball is booming, press and hold the L1 and then press the direction button minimum speed with the ball, very flexible ★★★★★ L1 ○ high-arc transmission, player (random) ★★★ L1 ○ ○ low arc transmission Airline player (random) ★★★ l1 ○ ○ ○ post-ground air file player (random) ★★★ l1 △ air picking up the back ball ★★★★★ L1 □ high arc pick (other half Field) ★★ □ R1 low arc selection (other half)
★★★ □ □ Power accumulate the shot or low radians (the other side half, and must open the double-click in the handle control of Game Option) ★★★ R3, before, before, the same is the same as L1 L1 ★ R3, then the same amount of R2 R2 ★★★★ R3 left / right R3 left / right and □ X left / right is the same ★★★前 reversal direction oblique 45 degrees front double foot and actions, Only players who have the ability to 両 フェ ン ト ト can be used out. ★ R3 direction turn 1/2 circle Marst roulette: counterclockwise or clockwise at least 1/2 circle (no required starting position and end position, you can turn from any place, at least half a turn That is, multiple go can also be possible). This operation has a certain failure rate, which is related to player technology and ball capabilities. Detailed information: The effect of clockwise turns the ball to the left side of the body, and counterclockwise pull the ball to the right side of the body.
★★★ When the other party is holding the ball, the button effect direction key mobile player position L3 and the arrow keys The same R1 direction accelerate mobile L1 change people X approximated to the ball players, the breakball □ Let the nearby players participate in the defense △ gates will attack (this party Halffield) R2 △ direction manual door will attack (this side, and must open the door will be controlled) direction ○ Hidden ball R1 direction ○ Flying shovel R2 direction The low body position is changing the moving ball in the flight or no The people's area button effect direction key mobile player L3 is in the same R1 direction accelerates the mobile R2 direction forced movement (for automatic chasing balls) direction ○ Hidden ball R1 direction ○ air shovel R1 R2 cancel the ball intention to meet One-touch button effect direction button short-range button, short-distance, and the direction of the direction, the same x, the direction, direct short pass direction x designated direction, direct short pass ○ Facing direction direct long biography (this side of the other party ), Directly on the big feet (in the arc of this part), direct high-arc bottom password ○ designated direction direct long biography (outside the opposite side of the penalty area), direct big feet (this part of the arc area Inner), direct high-arc arc line under the bottom of the middle □ direct shooting door midway (other half), directly on the big feet (this half) direction □ Specify direction direct shoot (other half), direct big foot Surrounding (this half) R1 leak ball R1 direction long distance change to the ball R2 direction in the distance change ball □ x Direct default direction Pseudo-shooting ball □ x left / right direct specified direction Pseudo-shooting In the air passive button effect direction button short distance with a chest or lifting the ball turned L3 and the arrow keys, the same x face the direction direct head ball in the direction x designated direction direct head ball ○ Face direction direct Long biography (the other party's arc is outside the arc of the arc), directly on the big feet (in the arc of this part), direct high-arc bottom password ○ designated direction directly (this party is the forbidden area), Directly on the big feet (in the top of the arc of this part) Directly empty shot (other side), direct big feet (this half) R1 uses a chest or lift the ball to park high R1 direction long distance with a chest or lift the ball R2 direction in the distance or lift When the foot changed to the ball, when the air came to the ball near the waist, the player would pick the ball backwards and turned into the chasing the ball, but very beautiful, but the difficulty of operation was more than the ball (hand) Grab the ball) Button effect direction key mobile door will (forbidden zone) L3 and arrow keys The same ○ Do be on the front of the front ○ to the oblique front, open the front, the front side, the front side □ head Benxiang foot (direction) X hand shot this free kick button effect left / right adjustment angle L3 and direction key The same ○ high arc transmission ○ low arc longload ○ post long pass ○ left / Right to the left / right rotation of the left / right rotation, the direction is subject to the free kick screen, can be matched, under the use of □ shoot (other half) R1 □ shoot low ballistic (other half)
□ Vigorous shot (other side) R1 □ Vital shot low ballistic (for the other side) R1 O low ballistic pass R2 O high ballistic pass R2 □ shoot high ballistic (other half) □ □ 减 减Shooting (other side half) R2 □ Small force shoot high ballistic (other side) □ left / right to left / right arc shot, can be matched, lower, R1, R2 use X ground short pass SELECT change The number of people who take the number of people will be sent to the people close to the ball. When two people are punished, press R3 to a one-shot. The corner button effect left / right adjustment angle L3 and the arrow keys are the same ○ high arc transmission ○ low arc longload ○ post long biography ○ left / right to left / right rotation long biography, can cooperate Under, use X ground short biography of the outer ball button effect arrow key adjustment balloon position L3 and the arrow keys The same X is close to the outer ball ○ long distance out of the world △ has penetrating close-up outer ball The ball button effect left / right adjustment angle L3 and the arrow keys the same X ground short pass ○ open big foot 点 点 按 按 效 方 □ Specified direction shooting L3 □ and direction □ The same other party free kick button effect direction key mobile player (there is The distance limit of the penalty team, and may not be a member of the wall member) L3 and the arrow keys, the same L1 change people □ people wall all the jump (this half) △ horizontal mobile people wall X people can not afford to jump (this side) ○ The wall is blocked forward and jumps (this half) ○ X section begins, partially rushed and not affected (this half) diagonal button effect direction key mobile player (the distance limit of the penalty " L3 and arrow keys The same L1 change to the other side out of the ball button effect direction key mobile player (the distance limit of the free thistle) L3 and the arrow keys The same L1 change people the other party ball door button effect direction key mobile player (with free throws) Distance Limit) L3 and the arrow keys L1 change people to the other door to the ball (hand grabbing the ball) button effect L1 convertion universal button button effect start START pause, enter the game option menu L2 R1 full team formation gradually press (Total 5 Level) L2 R2 Functional Grading After gradually pull (5th grade) L2 X Start X Storage Tactics L2 ○ Start ○ Storage Tactics L2 △ Start △ Storage Tactics L2 □ Start □ Storage Tactical Offline "Live Football 8" In the overall picture form, the progress is not large, but the light and shadow effect has improved, and the model of the character has strengthened the face of famous stars. The feeling of the stadium is in the mutual difference, in The goalkeeper will be the most reflected when the goalkeeper is free, I don't know why? Many stadiums in this work are very rough. The ball feels "sink" (okay, there are many balls to choose from, I don't feel good to try it. Try) the route and trajectory of the ball running, there is some "Mumming", the close-up pass feeling very Comfortable and true, and the ball, whether the ground is through the ball, or the short-distance pick, the penetration is too strong, if it is "live football 7 international version", the back of the ball is very deadly, then, The ground of "live football 8" is undoubtedly more like a "surgical knife" that can directly insert the heart of the opposite side. Maybe it's going to find a balance? The door in "live football 8" will be very powerful for single-knitting, and many short-distance shots are very easy to block or blocked with the body.
The goalkeeper is like a landscape of the mountains. The ball and goalkeeper are often like two north and south, and the extreme magnets are like a touched. But in this way, the door will undoubtedly become a "double-edged sword". First, you can use the goalkeeper to expand the defensive range, and resolve many dangers that have not timely. But using the door will be the movement of the door, the door will be easily swayed, and then it will face the empty door directly. Due to the empty block left by the defender, and the defender is easy to blindly press, even in the tactical editing, many situations are considered, but the part of the AI control is not allowed, but if the opponent is not Ai Instead, the situation is not expected. Therefore, how to "build offside" to solve the attack and "anti-offside" breakthrough, sneak attack into a compulsory topic of "live football 8". Delicate movement evolutionary attack and defensive inter-moving changes are undoubtedly the key to success, and the role played by the midfielder and the back waist is more important. The details of the players are undoubtedly "live football 8" evolution's largest highlights, and many stars' iconic movements are really like. The delicateness of the action has brought more space for players to play more imagination. Only if you can't think that it is the highest embodiment of "micro-operation", "get rid of" while "getting rid of", "passing", "passing" The action is like a smooth flow of water, the rhythm of the game is faster, and the "micro-operation" for the player is naturally high. Some seem to have returned to the "live 4", the sensation of the midfield control, midfielder player The disc and the big view, facing different directions of different distances, facing the opponent's personal hard, how to trial time to use different ways to handle the ball will play a key effect on the efficiency of the next organization. Since R1 plus R2 can be pushed far away, the speed of fast players, like Henry and other players, it is easy to make a bull-in-side breakthrough, and the second one of the hit wall matches (especially pick Passing) The threat is very large, and the "chain" in the "Ghost War" is a very deadly ultimate trick. In the live situation, it is also a good thing. Conception, laughing). In addition, in "live football 8", if it is a careful player, it may find such an interesting phenomenon: the player's pass is "push" from the inside of the foot into the "front side" "Playing and picking", the ground's rushing ball is always like a rapid slide, a fast forward, and it is torn off the entire line. If you don't have timely, the AI control and manual controlled players cannot effectively form a good idea, and the layer is poor. However, this shovel is much better, and the movements are very simple and profound, the degree is high, not as easy to get the card as the past (from the back to the next, can not be outside). The touch is not as forced to have a card. Because the border and the striker have split or change to the insertion, it is easy to break through the closeness. Be sure to pay attention to the level of the defense and the post-back and the defender, otherwise you can put the entire rear defense barrier behind it at the side or the middle. As for the judgment of the referee, it is still debatable. It is like a nerve knife, and sometimes it is very strict, but some favorable situations delay the fighter due to the referee. Some obvious fouls are often waiting for leisure, sometimes it is very helpless.