Reflection of dynamic water using Flash MX

xiaoxiao2021-03-06  63

Let an ordinary picture become cool, animation with the reflection effect in the water is the wish of every animator, there are many kinds of production methods. Today, this tutorial is how to use Flash MX to make dynamic water reflection. Animation. Ok, we start! Open FlashMX, press Ctrl N to create a new document, "File" / "Import" import a car picture, as shown.

Press F8 to open as the panel, convert the imported picture into "car" component, as shown

Then adjust the position of the picture, click "Insert" / "Layer" insert the layer 2, then double-click this layer, name "Refrom", and name it "Car". Select the first 桢 of the "car" layer, then press "Ctrl C", then select the first of the layer "reflection", press "Ctrl V" to paste, copy a car picture component, press "Modify" / "Deformation" / "Vertical Flip" vertically flipped automotive components, then carefully adjusts the position, adjust the position of the two pictures, especially the attachment, must be carefully adjusted, the position and time axis are shown.

Select the first 桢 of the "reflection" layer, then press "Ctrl C" to copy, add a layer, name "Reflection Transparency" to Press the "Ctrl V" on this layer, then Adjust the position, align the component in the layer "reflection", press the "SHIFT arrow key" (the arrow keys on the number key, so that each adjustment of a pixel is adjusted once) will "reflection transparency" The elements on the layer adjust a pixel position or two pixel positions, how many you can depend on the specific situation, reach the satisfactory effect, then lock other layers (prevent other pictures during production The component moves in the layer), only the "reflection transparent" layer is not locked, then select the edge in the scene, "None" in the "Color" box in the "Color" box is selected as "Advanced" opens advanced options. "Setting" next to the point pops up a dialog, as shown in the figure,

The transparency will be set, and the value of Alpha is 80%, and the red-green blue settings are "40%", "43%", "100%" if you can't see the "Settings" button, please put the various sides The panel is closed, as long as you use a mouse right on the corresponding panel, you can see the Settings button on the right side of the "Color" in the pop-up menu on the corresponding panel. Add a layer on top of "Refromite Transparency", name "Mask" to lock and hide all other layers outside the "mask" layer, select the rectangle tool in the "Tool" column, "Tools" column The color is set to transparent, filling is arbitrary, in the same, the elements in the "reflection" layer are also set, but the transparency is set to 100%. Then draw a small rectangle in the scene, set this rectangular width to 555, high setting to 5, then select this rectangle, repeat copy, probably copy 50, in the replication process, pay attention Thousands of rectangles that can not be copied and any form of overlap, prevent fusion phenomena, uniformly, then use the alignment panel uniformly adjust, open the alignment panel (Ctrl K), if your alignment The "relative to the stage" in the panel is selected, please uncheck the state, then click "Mask" the first of the layer, ensure that all rectangles are selected, and the point-to-the-shelf "alignment" "is neutral" The "vertical intermediate distribution" adjusted in the "Distribution" column is shown as shown. Press the "Ctrl g" combination grille, then press F8 to convert the grille to the component, then name "Grid", then open the alignment panel, select the "stage", press the left number of the alignment The first button of the right number, align the bottom of this mesh element with the bottom of the scene, press F6 at the bottom of the timeline, insert the key, then open the action panel, at the fortieth Enter "GotoandPlay (2);" command. Select the raster in the scene in the fourth quarter, hold down the down button of the Shift arrow key four times, (the arrow keys on the non-numeric key) and then create a complementary animation at the first, put other layers The fourth tenth of the time axis is inserted, and the right mouse button on the layer of the mask layer is selected, and "mask layer" is selected in the pop-up menu, and the reflection animation of the water is completed. Effect

Source file download

How to make more effect? Below we are also produced as an example, making a non-linear water wave reflection. Click "Curve" in the Name Bar, the behavior is selected, create a new curve element, then use the rectangle tool to draw a boundless rectangle, use the pen tool to increase the node, on the upper frame and lower Box Add three nodes, then adjust to a wave shape using the arrow tool, then set to 1100 in the attribute panel center, and adjust it to the center of the scene, then use copy paste, copy multiple curves, Ctrl G combination, the curve after production is as shown in the figure,

Create a new component, name "Mobile Wave", the behavior selected "Movie Clip", press F11 to open the library panel, drag the "curve" element that just created into the "Mobile Wave" scene, and then aligned with the scene center, Insert the key in the fortieth, move the component to the right at the fourth, to move the three hundred pixel units, then return to the main scene, remove all key in the mask layer (including the supplement The "moving wave" movie clip that just created is dragged into the scene, adjusts the size and position, and is completed in a horizontal moving water wave reflection. Source file download

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