How to achieve blinking animation effect in Flash

xiaoxiao2021-03-06  66

Many flash animation shorts and MV often have a beautifully vivid animated animation, with blinking action, mouth variation, and hair of hair, plus the character's dubbing, a live-deprotowing animation characters appear in Flash animation. Many people want to know how such characters do lifelibly, especially in the simple animation effect, such as blinking actions, how to make a blink of an eye? In fact, the skill is simple, and even don't need a special tutorial to guide, but for beginners, the author believes that it should be guided by an instance tutorial. Recently, there are many such questions in the online tutorial of the empire - "How do you make a realistic character in Flash?", There are similar problems in other Flash forums. Today, we will underline The instance, to specifically analyze how to achieve this effect.

Effect Preview:

Animation analysis:

1. The eyebrow does not move, accounting for a layer separately;

2. Eye open and closed time interval: In this example, a total of 20 frames, close eyes 10 frames, blinking 5 frames, 5 frames from the closed animation process.

3. Pay attention to the location of the eyes in several keyframes, to align the eye angle, the key to the animation is only one place: move the center point of the Symbol (component) on the two animation key frames to the bottom.

Start production now:

The first step: make eyebrows. The first frame of "eyebrow" layer draws eyebrows (can be hand-painted, the picture that has been treated with eyebrows), and pressing the F5 key at 20 frames to 20 frames.

Step 2: Make an open eye. Newly built, named "Eyes". The first frame of the layer is drawn (also introduced into the handled eye picture), and converts it to Symbol (element), graphic (graphic component) or Move Clip (movie clip). Pay attention to the position of eyes and eyebrows.

Step 3: Make the eyes closed. Press F7 at the 10th frame to add a blank key frame to draw a closed eye. Note that the "onion skin" on the time axis is used to determine the position of the two key frames on the eye (corner alignment).

Step 4: Making a closed animation. In the fifth frame and 9th frame, press F6 to increase the keyframe, appropriately flatten the eye tools on the 9th frame, and adjust the center point of the element to the bottom, the same, adjust the center of the eye element on the 5th frame. Point to the bottom.

Animation setting: Right-click on Fifth Frame, select Create Motion Tween, create a moving animation.

OK, the animation of blinking, I have finished making it, hurry Ctrl Enter previewed, the speed of blinking seems to be a little slow, what should I do? Very simple, set frame frequencies to 24fps, re-preview, is this more realistic? It can be seen that this animation does not have a complex trick. If you have a good pain, you can use frame-by-frame animation, a total of 4 frames, then there is nothing to say, huh, huh ~~

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