Oh, just a few more, according to this progress, at least a year, you can read the whole book. It's really exciting, -_- |
It is estimated that the Chinese version has been coming out and after reading it.
But think about it, usually the hanging geeks, don't do this, I can't do any name for a year, it is also a matter.
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Part 1: Know your users - the first part: Communication
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Chapter list
Chapter 1: Target Guide Design
Chapter II: Implementing Models and Spirit Models
Chapter III: Novice, Experts and Secondary User
Chapter 4: Understanding User: Nature Research
Chapter 5: Establishing Customer Models: Personal Roles and Targets
Chapter 6: Epotion: Converting the Goal to Design
Chapter 7: Composition Good Design: Principles and Models
Interactive design begins in depth in our system, applications and hardware. Fantasy In the case of the internal construction of the product, we can create a good user experience is like a good paint brush to make the cave become a mansion. Even technology allows us to achieve great creation, this creation also makes our ideas and natural human habits. Almost all of the design problems of digital products can be summed up to good wishes, smart and capable people pay attention to the mistakes. It should not be a technical and task. Instead, we should pay attention to the goal of users trying to achieve, and their motives for their efforts, even if the user doesn't know this. This section provides specific general views, about our approach to communicating user objectives and product design interval.