Marshadow ui design

xiaoxiao2021-03-06  54

Personal original, copyright, not allowed, do not pay (this article was originally published in the Mars Age Animation Community, original link).

One

Ui (user interface, user interface) design is not a new concept, almost there is already the birth of the computer, but it is not called UI, and the man-machine interface Man-Machine Interface is the human-machine conversation. . The main research direction is convenient, practical software interface design. As the computer's popularity and graphics processing power, the interface of the operating system and software has changed from the original character interface to the current graphical interface, so this research on the software interface has increased the aesthetics, the name is also a user interface, overwriting The original application software extends to multimedia, web, etc. Almost all aspects of computer, which can be uniformly referred to as interactive products.

At the end of the last century, Aesthetic once became the only standard for assessing the quality of the user interface. In this period, all kinds of strange interface were endless, including the website. After Java and Flash technology, the website interface design is even more strange. It is no hi. So far, the memory is still in the last 5 minutes of 5 minutes. After the start animation download is completed, it takes a minute to watch it. Its content is very exaggerated.

However, whether it is software, multimedia CD or web pages, the most fundamental features of their interfaces are "used" rather than "see". Many page effects are all-class, cool and dazzle, just in these sites, the information you need is tantamount to play a puzzle game, you have to use it for a while, spend many brain cells. Many sites have no content, but they put a few small advertisements in it, simply do a framework, there is no actual content, in order to supplement, put a lot of them think that the effect of "dazzling" . Occasionally, two times have been relatively patient to study these sites, long time, see this site, the first idea is to close this page. At this point, the effect received by this site and the original designer intention (attracting the useer's eye) back to the road.

So what is the good UI design? According to this time reading information and research, my opinion is as follows:

1. Simply straightforward. All interactive products, whether it is software, multimedia or website, this should be the first element that should be considered when designing. Don't get any mystery, directly into the theme, let users get up as soon as possible, hide the function in the fancy interface, let the user cost efforts to find the least unreciased (unless a Easter egg). It is best to understand the general layout of the interface, what is the function of which part. One such interface may not make users feel deep or interested, but once the user is really use, it will be willing to use it for a long time. Violation of this principle is the most common mistake of website and multimedia product designers. 2. It is easy to use. Some people think that this seems to be repeated, in fact, it is not necessarily simple, and some people often argue in the forum, 3DS Max and Maya are very bad, and the function is not talking, and the only part of the interface function is almost There are no two, the upper menu, the icon toolbar, the central view workspace, the following status bar, timeline, the right parameter adjustment area, the details are different, but the division is generally consistent, from this point, the two can't talk What is easy to use, but in fact, Maya is more than max, and the flexible view switching is also MAX, but Maya is connected to Max, although it also sets, from its parameters In the regulating column, it is not reflected at all. Although the operation method is conducive to the adjustment of the visual effect, it is not conducive to the numerical precision, only several of the coordinate methods are not enough to establish a scientific accurate architectural model, which is strictly required for the requirements of the building. The field is essentially difficult to reflect it. If it is not MAX's NURBS function, Maya is difficult to say in the industrial design field, which is not as possible with MAX. Seeing this, I believe that everyone has already understood, the last point is the visual, this is a key consideration. A interactive product will inevitably analyze before production, pointing out what kind of function should be implemented, and how these functions can make users easier operations use them to use them to consider the product designer problem. 3. Beautiful and generous. I have pointed out that the aesthetics in interactive product design is not the first element, but this does not mean that there is no need to consider beauty. On the contrary, a good interactive product has a beautiful interface, how will it be attractive? This is not difficult to understand. In terms of art modification, the problems need to be paid as follows: First, don't use too much incentive color, the large block is too gorgeous, and it will be very glaring on the computer screen, especially those who want to use often. at this point. Second, pay attention to the decorative and functionality of these artificial elements, in other words, they are decorated, the purpose is to highlight the function, avoiding 宾 主. The above three points are the most important, and finally, it is necessary to pay attention to the area division of interface functions. Do not let interface functions are too disabled. I have seen some interface design, and the function is free, and the entire interface cannot be partitioned, and the similar function is placed in the same area. This is very important in what kind of interactive products, they It is also more favorable for users' quick master. The two-faced interface is designed to tell this chapter before, I want to tell a story first, and is about the corporate design. When I built it in the US Disneyland, the road design of the paradise has always been the most headache of designers, in Changda A few years of design and construction have not been able to make satisfactory route design. Until the paradise is built, only when the road is laid, there is still no satisfactory solution.

After three months, I have to open it. After a few days of being accepted, after a few days of the paradise, it is responsible for the main designer of the entire paradise design, informing Party A to sprinkle the whole paradise. Seed is open in advance. One year later, there was a small track that had a number of visits on the lawn, so that the construction personnel quickly paved the road along these naturally formed trails. This road design later won the Best Garden Design Award. Of course, we can't open it in advance when we are designing, and you can't let users go to "step on". So, what is the reason I tell this story? The answer is very simple, a good interface design is often important to study the habit of studying the usage habits of the user. In the application interface design, you have to know what your user is most common, what is the most frequently used function; in multimedia design, you have to know what kind of way your users go through what kind of way to browse your products; Website users, you should know what your user is most concerned about what content in the site, most interested, they are used to browse these contents in what kind of order. Understanding these may cost a lot, but you will find these efforts very valuable. This is the design of the user. The concept of initial contact to user is the "return design - the excellent website" book published in New Riders Press, the author of the book summed up a number of world-class UI design masters, proposing users Design This concept, emphasizing that the needs of the site user is the ultimate goal of the business website, emphasizing the availability and effectiveness of the site. Here, we may wish to extend this theory, and make such a definition to the user's interface: Based on user group habits, comply with user group habits for user interface of interactive products (User -Centered Interfaction Design, an UCID is referred to. In order to design an analytical study for user habits for user habits, it is called User-Centered Design Analysis (UCDA).

Then, according to this theory, we can draw the general processes for user interface design:

User Group Location ==> Content Features ==> UCDA ==> Perform interface design ==> User interface test ==> Submit use ==> User interface maintenance

Below, we will analyze these steps one by one.

1. User group positioning. User group positioning can also be said to be market positioning. Any interactive product necessarily has certain user groups. The user group is ordinary people, or civil servants, or scientific research personnel, or other people, etc., no interactive products are suitable for all People (including the most basic operating system in software products), do not expect any users to get used to your interactive products. Before designing, you must have an in-depth understanding of the products you designed, this is especially important! 2. Content functionality. What information is provided in the product you designed? What is the function of a key introduction, those are common functions, which are information about key publicity, those who often change users often need to understand? You must make the best judgments in the analysis and design of this, if you don't know these content, you're don't understand these content.

3.ucda. Design and analysis can begin designing the user group positioning and product function and content. In this step, you have to list an outline, enumeration in this outline, pay attention to key, product focus, and draw a chart, detail the steps to use or browse them, where are you What should be promitted in the steps, pay attention to try to make these steps easily understand. 4. Perform interface design. With the outlines and pictograms drawing above, now you can formally start designing your interface. Follow the above analysis, first rough district, place each function, then perform art processing, so that the function and content that should be prominent is more eye-catching, and distinguishes to easily cause the user. Here, your interface design is basically half of it, then there are some modifications, beautify the function and further highlight the body. You can do the next step. 5. User interface test. Although you already have a relatively perfect user interface, maybe you will notice what I said above, it is in fact halfway. Now, you need to find more people to see your interface and try to simulate it. These people are preferably part of the final user group. Of course, many commercial products are not allowed to do so, so most of us still want To help you test it by your colleagues. 6. Submitted. Here is that the use is really time, but I can't find other words to describe, after your user interface completes the test, if your work has a superior with decision, then you need to give his consent. After determining the interface, you can deliver the interface to the next development link. If you work in a team, the development task is completed by others, you need to submit this interface to them, if the development of the development is also made by you So you can develop it now. Of course, don't forget to back up your interface, you will use it in the future.

7. User interface maintenance. "What, do you need to maintain it?" Of course, you have paid a lot of effort to your interface design work, but this interface is not necessarily completely suitable for end users, maybe you still need to use it in the final use. Improve it, the improved interface is likely to appear in the form of an upgrade or revision; if not, the user interface design work must be in a project, which is part of the project, once the demand of the project changes, project Some of the work in the middle must be changed even, if it is a functional change, it is very likely to affect the user interface design, and you also need to maintain the user interface. Believe me, no matter how you want to back up your interface, it will not be wrong. Finally, remind everyone, I am not a master, not any expert, more don't talk about any authority, I am also an ordinary technician in urgent to improve, and this theory is my own, it's correctness. I don't dare to make a commitment, put it here just want to communicate with you. If you think it is wrong, please clearly point out, I will be very happy that you are willing to use me to improve it.

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