History of video game development - "Doom Revelation" After reading (3)

zhaozj2021-02-16  93

History of video game development - "Doom Revelation" After reading (3)

After reading the "Doom Revelation", it is very interested in the history of game development in the inside. In a word: the development of video games is continuously improved with the development of computer technology. I want to make a sorting of the history of video games in the book, but I can't feel the feeling of heart. I have found this article from the Internet, and the right to supplement the "Doom Revelation". This article feels lacking in the rise of OpenGL technology and DirectX technology, as well as the rise of online games, I will find information, another article.

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Video game history (Author: NetEase users boy.367) these two days of discussion, a lot of problems are related to some of the things on the video game history, unfortunately, basically, and historical inaccuracies. Here, I just want to list some of the information I have found about the video game for reference, and I hope that everyone will discuss the discussion on the basis of full respect. The real video game special machine produced in the early 1970s. In 1971, a guy who was also studying Nolanbushnell in MIT (MIT) was designed in the world's first business game console. The name of this arcade is called "Computerspace". The theme of "Computer Space" is that two players control a space warship that surrounds planets with powerful gravity to attack the other party. The two battleships must also pay attention to the gravitation while fighting, whether they are hit by the other's missiles, and the spacecraft will crash. This business machine uses a black and white TV as a display, uses a handle as a manipulator, posing in a bullet room. It is a pity that this grandmother's business machine has been tragic and failed. The reason for failure is that the player thinks that this game is too complicated, and this game is indeed complicated compared with the American pop-up ball, but I still have a very doubt. The quality of American players. At this point, the first business machine in history has ended its fate with failure. Producer Nolanbushnell admits failure, but he still believes in the development prospect of video games. He was launched in "Computer Space", and his friend TedDabney was registered with $ 500 to set his company. This company is the initiative of the video game - Tari (Yadali). At the beginning of its establishment, Atari's business focused on the arcade. In fact, they have successful, the world's first acceptable business machine is Atari launched game Pong, which is said that the ATARI engineer put this machine in the city of Sunnyvale, California. Inside, two days later, the boss of the bullet house was looking for the machine out of the machine, no matter how to start the game, when the person of Yadley was in front of the maintenance, it was surprised to find the cause of the fault - player put on the game The coins stuffed this machine. No matter what the "computer space" means the beginning of the electronic game industry, because it is the first special game console, the first tool that allows the public to touch video games. The success of Pong, marked that the video game started as an entertainment, and was recognized and accepted by the public. Saying business machines, we will look at the computer games of the year. The earliest computer game dates back to 1972. The year, a simple Fortran program called Willcrowther, who was called WillCrowTher's PDP-10 host at the time. In this program, Crowther designed a map, irregularly distributed traps on the map, and the player must look for the path to avoid the trap. This program is later considered to be the earliest computer gaming program. In 1976, the Donwoods in Stanford's Artificial Intelligence Laboratory had written a similar program with the Shiye host of his laboratory, and joined the fantasy ingredients and puzzles. He called this program in colossalcaves, and Woods procedures directly lead to the birth of computer games. His procedure is spread to all areas, so that all computer masters are surprised. This work also inspires other people's thinking, followed by a variety of gaming programs.

Comparison of Hackers, which have a Massachusetts College, who have been prepared (this game is really historical, until now there is also the sale in 1978, 1978. Adventureland. In 1981, the ToolWorks software, later called Mindscape, launched the official retail version of Colossalcaves, named "The Earlier Adventure". This is really a name. The era of computer games is coming. Later, the computer is used to prepare video games to begin to popular between programmers. Most of the video games at that time were also the absolute aristocratic game of programming masters, because it is only the technology elite in contact with the computer, and the general masses are not in this kind of thing. Of course, these so-called aristocratic video games are very simple - simplicity to we can't believe it now. I feel that a person wants to understand the video game at that time, it is not possible to have an abstract thinking ability. In the eyes of now, a white 16 × 16-point spot spots may represent mosaic, but in the video games at the time, they represent the big devil, brave, trees or other things. When the first real personal computer II launched, everything has changed, and many old players in China still remember the situation of the year? In the juvenile palace, face the excitement of the screen that flashes green prompt? II In 1976, the designer is Steve Jobs, II is a introductory computer of many people, and is also a powerful real personal computer. II and its built-in Basic program have cultivated countless talents for the computer. II The memory is only 64K, and the lack of resources has made it a terrible computer program that the computer program in that year is terrible. It can be said that the programmers of that year are some people who really know how to be fun, they can complete a world in a scorpion. More importantly, II represents a spirit of free development. The difference between computer users and programmers is so small that can be said that users of each II are a good Basic programmer. Now the PC, because of the promotion, gradually use development to fool, becomes more like a home appliance. Speaking of the game on II, I think it is the best to listen to Broderbund, which was established in 1980 by three ships, which is mainly produced in II, which is an important software producer on II. One. In 1989, Jordanmechner made a computer game combined with actions in the platform according to the ancient legends of the Arab nation, and won unprecedented success in the game field. 2 million copies in the world, countless players still remember it and talk about it today. This game is "Prince Persian". "Prince of Persia" is absolutely that it is the first of computer game ACT, which represents the highest level of computer technology at the time. The players who saw that lifelike jumped, they couldn't help but marvel, the story is in order to save the princess to get love and the sinful Sultan struggle, in the game, the prince needs to run a variety of strange secrets, carefully Avoid the pillars of the upper and lower activities and the spikes in the deep pit, kill all kinds of enemies with a Arabic bend. Look at the memoirs of many old players now know that there are countless children in love with this game. "Prince Persian" has also become one of the same problems in the history of computer games. In 1993, "Prince Prince" launched the second generation, JordanMechner in the process of the second generation made his brothers to hang countless wires Various actions to give prince a real action image (this may be the earliest movement capture technology), it is more popular.

In 1999, Broderbund has been renamed Redorb has launched "Persian Prince 3D", but it is no longer, this is the later, and then let go. This era is still a childhood era of dazzling stars in the computer industry. In fact, many people have emerged at the time, showing an amazing driving ability to computers and computer games. The most representative of this should be the father of Ultima - Ricord, Trid Galio, and his high school in high schools reached the extent to which the RPG and Ad & D's obsesses were immersed. In 1979, he launched The first game of Ultima - Akalabeth, and has been welcomed. In addition, the famous Billgates at the time in the computer room of the lakeside middle school drums, and the students of the students and chess under the machine. Bretw · Sperry learns computer programming in college, while Johncarmack is still a piety, I don't know what is chaotic. It is worth mentioning that now the "Gloration" Sidmeler in the game industry is studying at the university. He is a hardware designer or a taxonomic expert. Of course, he succeeded, Sidmeler exhibited in "civilization" The classification capacity is enough to get any of the domestic classification experts. In this decade, the star of the game industry is the Yadi Company mentioned earlier. Now people often say: video games are invented in the United States, but they have arrived in the Japanese, the point ofven the invention is Yadali, in which the days of Ri Dali kept creating history, October 1976, Atari released an named "Night Driver" analog business game, this game is black and white screen, self-strap frame (that is, steering wheel, throttle, brake, etc.). Players need to play a mad driver who drives a night on the highway. This simple guy is the first 3D game in the history of the game. It uses a simple perspective effect (near the big far away) to express the advancement of the car and the effect of the road scenery, is the initiative of the 3D game. In addition, it is a game of the first primary perspective in history, I think everyone should remember this name, it is Needforspeed, Quake and every 3D game. It must be said that the Yadley Company turned his gaze to the home computer market after developing a criminal market. In 1977, Yadali launched an ATARI2600 game host, which is the world's first family professional game console. In the same year, Bushnell sold his company with $ 28 million in the Times Warner, then, Nintendo and Sega have risen quickly, and completely defeated Yadali. The masters of the game industry have volts its body, but we will never forget what it has brought to us. The history of the game has turned over a page. In the 1980s (1980--1989) For people with culture, playing games is noble. I pay attention to playing games, it is a valuable habit. In this section, the author focused on the paradise and its FC. I think this doesn't conflict with my computer game theme, the video game and computer game is originally a mother. This doesn't say more, Nintendo The status of FC in the game industry does not have to say more, Nintendo and its FC pregnant a new culture - game culture. If you haven't played FC, you can't calculate a real favorite person. In the 1980s, a computer flourished era is also a booming era. During this period, the game industry began to truly walked down from the aristocratic altar and went deep into the people. During this decade, video games changed the entertainment concept of people around the world.

Since Yadi has succeeded in the field of game consoles, countless electronic prices have entered the market, they have entered the field of video games, and they have begun to be divided into a cup, thereby entering the darkness of the electronic game market. The age of group. In 1983, Japan's Nintendo and Sega have launched their own home game hosts. The two game host names launched by Sega are called SG-1000, SG3000. The host name launched by Nintendo is --FamilyComputer. For this red-white home game machine, what seems to be pale, the price of FC is 14800 yen (equivalent to RMB 1,300), using 6502 chip as the main CPU, and a PPU specially handled. FC can display 52 colors, the same screen can display up to 13 colors, the internal memory is 64kByte, the rectangular wave 2 tone, triangular wave 1 tone, noise 1 tone. This kind of ridiculous configuration now is that it can be done at the time, depending on these configurations, Nintendo has any advantages that have any other home game machines. At the same time, Nintendo also determined the guiding ideology of "Software as the dominant". The company continues to launch interesting software to attract players. At the end of 1983, FC sold 4.40,000 units, 1984 Hudson (Hudson), Namco (Numco), etc., adds to the FC producer. At the end of 1984, the total sales volume of FC reached 1.5 million. On September 13, 1985, Nintendo has sold a real game masterpiece - Supermario, this game tells the story of Italian pipe to defeat the Devil to save the world. I remember that I was obsessed with this game at the time. At that time, I felt that this game seems to have countless puzzles and agencies. At that time, I would like to find this game 8 mark 32 Xiao Guan Run every awarder mushroom Each invincible star and the location of each piggy bank, but it has always been a reminder. To say, Nintendo has established himself in the game industry with this game console. In the 1985 household machine market, Nintendo's market share is 98%. In the same year, Nintendo issued an FC's export NES (NintendoEntertainmentsystem) to overseas. The sales volume broke through 5 million units. In 1985, FC almost represents the entire game industry, and the influence of Nintendo in the game industry is larger than any of the current issues. It is to know that the first thing to do when ID Tomhall and Johncarmack is in the computer, the first thing to do is to contact Ren Paradise. Of course, Nintendo refused their proposal, rejection, the reason did not want to be in the computer field. This is a good thing for us, otherwise, we can not see quake. However, our true protagonist appeared on August 12, 1981. At that day, IBM launched their personal computer - it is what we are facing now. In the future of Billgates, everyone should remember the scene when developing - such as the feeling of sweating. In the first few years, the number of software on the PC has not been able to compete with II, but the PC has a biggest advantage, that is, it is completely open. But when I tried to find PC games from 1980 to 1989, it was hard to find. More famous games in this decade include Originsystems' "Genesis" (ULTIMA) series.

In 1983, Originsystems announced that the first release of the issued work is UltimaIIII, and it has been out of this after that, it can be said that the Genesis series is the most famous RPG game in computer history. This series of games have a long history (dating back to the 1970s), And each time you always stand in the forefront, the most important, the protagonist in the game - the saints, most of the time is a person with a tolerant and love person (small time is UltimaIry, in UltimaIry) The saints have been shaped into a small person who is an unscrupulous means, and has proposed strong protest for this century FANS). The Genesis series has more than ten versions issued by the world, and the specific sales cannot be counted. In Genesis Series has their own players, they are some senior players, many players have now over 40 years old. It must be said that the paper game provides RPG for RPG, in fact, in fact, children in Europe and the United States are keen on playing an adventure game on paper. This adventure game is a role playing game (TRPG) on D & D (Dungeons AndDragons Dragon and Dungeon) series paper from TSR (TacticalStudiesrule Strategic Technology Research Specification). Such a game requires several players, some paper props and a host, when playing games, the player rolls to decide the movement point, and by the host to tell the story telling the player what he has encountered. Most of the RPG in that year is the computer version of RPG on paper, that is, let the computer replace the host's role. In 1984, two authors wrote a novel called "Dragon Gun History". The initial purpose is to provide a background for TSR's Ad & D (Advancedungeonsanddragons Advanced Dragon and Dungeon). The result is extremely sensational, not stopped, but Various works in TSR have also been unprecedented. Until now, Ad & D is still deep into the heart, for example, Baldur'Sgate (Gate of Bai Deh) is the Ad & D2 Edition rules. These foundations are called. In the 1980s, there were WillWcenter and his Maxis. Speaking of the idea of ​​simulating the city, it is about to be traced back to a few years, according to Will, in 1980 he plans a city planning game, this nature is Simcity's prototype, 1987, Willwcenter and his friends Jeffbraun established Maxis. The first game after MAXIS is Simcity. In this game, players can build their own cities quietly, planning the industrial zones and business districts. After this game launched, there was no big response. After a senior computer magazine reported, it was successful. I have said in front, many of the current games celebrities have started from these ten years. It is indeed like this, such as the Sidmeler at the time, quicked from GeneralinStrument, resigned from the system analyst, and founded Microprose with Billstealey. Johncarmack is working on computer skills at the time. Miss Robertawilliams is preparing to build On-LineSystems with her husband. This company is now the predecessor of Sierraonline, and a guy that everyone is more familiar, that is, Bretw · Sperry. The gentleman is the founder of the famous game production group Westwood.

The year Brettw · Sperry is an unknown libralized, and another founder Louiscastle, another founder of Westwood is a student. They work two computer stores named "23'thcenturyComputer" in Nersealas Vegas (Casino). Two people in the work gradually raised the idea of ​​making games, so ... Brettw · Sperry's father transformed their own garage for them, Westwoodassociates was established in this garage. Oh, there is a saying, many people are guess what is the meaning of Westwood's name. In fact, Westwood is a city in California, the founder of Westwood, the founder, Louiscastle, very much like this city - although he has not been to - so, the name of this production group is set for Westwood. When history's clock passed in 1989, the world is looking forward to the coming of the last 10 years of the 20th century, and they are full of beautiful embarrassment for future years. I am trying to imagine, those elites in the IT industry are thinking about in the last day of 1989, I want to know how Johncarmack, Sidmeler and Brettw · How are the arrival of 1990 that day, the people who have been It is expected that the future computer can replace the human work, but I dare to guarantee, they will definitely not think that the speed of the computer will be so fast. The 1990s (1990--1999) must love the game, it will make your life easily; it will help you understand complex thoughts, emotions and events; it teaches you to respect others and yourself; it loves The world, loves human emotions to encourage wisdom and soul. In this section, the author feels confused about what methods that can be used to use, well known in this decade - especially in the last five years, the progress of the computer game industry is sufficient to make any kind of promoter in the world. So I have to choose where to write where you want to think. I am very happy to diamond from the past two sessions, and I feel the things that are being appearing around, I will use the subjective feelings, because I think it should be different from the two quarters. When we look back in history, we will find true development and power in computer games in 90 years. In this period of time we exposed to countless computer games, we looked at many game companies from small to large, from several people's program group to hundreds of people's development companies, in the computer program industry, we used 10 years The rise and fall changes that are equal to 100 years in other industries. In the 1990s, the game industry really matures, I can also use an industry, not to evaluate someone's technique to express my meaning. In this article, this section is a real protagonist. I decided to recall the stars of the computer game industry in the past 10 years with the classification method. The development of hardware games and the development of computer hardware are closely combined, and it is complementary, but interesting is that the game and hardware will drive who will be discovered. Intel's president said: "We are confident that the development will drive demand, but don't let the demand agree to develop." But many people say that IDSoftware has driven the development of the entire computer industry. In fact, relative to us, many people are still suitable for future, at least I am. Since self-exposure to the computer, the hardware upgrade is a nightmare, and after touching the computer game, this nightmare is almost a compulsory homework every day. Everyone is clear that computer games are one of the software requirements for computer hardware, and game fans are the most popular group of upgrades. The famous Moore Law has the most perfect embodiment in our body.

Two years ago we used P75, but in the dream, we have P133, and now we have PII450, but we are coveted in PII. It is certain that no matter how time changes, we will never have a perfect machine. It is also possible that it is worth it in any case. First, Intel places Intel in the first place, to a large extent, the CPU is the heart of the computer, so it is more than the general hardware. Initially relative to the game, the role of the CPU is not very large, at least before the MMX is launched, but after the 1997 Intel announced the introduction of the MMX of 57 multimedia instructions, everything has changed. The CPU has strengthened the impact of the game, and Intel has consolidated its market sales status. I vaguely remember that my third upgrade is for a fishing game for Sierra. The small-grade game claims that MMX function is supported. I at the time is ... anger and no. Those are old words, in fact, we can see that Intel has always sensitive to the development of the market, the businessman should, such as PII, known as the "Internet Acceleration function", can browse more gorgeous Web page. Although PIII has this function, I really doubt, but I have to admire Intel's ability to pay attention to the trend. It is worth mentioning that the AMD's K7 has recently come to a rapid, and I don't know what countermeasures will be. In addition, NRIVA's own GPU's GeForce chip, this chip probably alleviates the system's CPU dependence ... What will it? Second, 3DFX, I don't have to say why, I think there will probably have many people are ready to let me explain why don't put 3DFX in the first place - Fortunately, I have said in front. 3DFX is another legend of American style. This name has become the most influential display chip production company in the world within a year. Such a result does not know how many people will be amazed. I feel that the game screen is one of the fastest two parts of the video game in recent years (another part is the requirements for hardware). From 1996 to now, the progress of the game screen can be described in the past, and many pictures that cannot be imagined two years ago have become a peaceful thing today. Compared with the picture, the other portions of the game can simply be called the foot. We really should be grateful to 3DFX, now there are at least 75% of the achievements of computer game screens. Recalling in 1997, we are still in the interest of the game 3D, remember that I have faced fxfighter every day. If the computer can appear on the computer, how good is the game like VR soldiers (Sega's VR warrior PC version launched In 1995, it is necessary to support a strange 3D card support, and the picture is quite poor). Then October 3DFX announced that the VioDoo card is listed, everything in the moment has changed. We start to enjoy the seamless smooth terrain on your computer (Myth) can feel the extremely smooth picture from our eyes crazy without jumping frames (NFS2se; Wireout2097) can face neat and mosaic walls, and this Everything, all because there is a 3DFXVOODOO in the chassis. While we are addicted to the beautiful image effect, the display chip is still developing in an amazing speed. In 1998, 3DFX launched VOODOO2. At the end of the year, 3DFX launched Banshee. At the beginning of 1999, Voodoo3 appeared in front of us. Yes, although some people like NRIVA, although many people are now using TNTULTRA, but I still like 3DFX, 3DFX can afford this glory.

Although there are many people in the east to introduce some famous characters, they create and promote the development of this emerging industry. In a sense, they are still changing our lifestyle and our world. These people are also true digital heroes. The name of Sid Meler Sidmeler has appeared in the above. In fact, this also reflects his status in the game industry. Many people respect that he is "God", this is his A good portrayal. Sidmeler is the most influence of the entire computer gaming world, the largest and most wise design master. It was this year, he has just been selected by the Interactive Electronic Entertainment Association, which is the highest honor in the field of electronic entertainment. Sidmeler's game is not necessarily the best, but it is definitely the most fun. His number of works and varies are very large, but the boutique is also a lot. "Civilization", "Railway Tycoon", "Gatzburg", "Pirate", "Half Horse Block α Star", etc., these games are still not until, and the red pole. Of course, civilization is Mel's greatest masterpieces, but also the most influential games ever. The impact here is not only referring to the impact of the game players, but refers to the impact of society. Civilization is a game that can be rejected by mainstream societies, its connotation and performance forms fully reflect Mel's game design philosophy. Many middle schools and universities in the United States, teachers will even leave civilization to students as a job, asking them to play this game, experience the development of history and dominate human civilization. Sidmeler's game will always put the playability first. In his opinion, the game's life is the interactive feelings. The picture of the computer game will never go up to the movie, and the sound will never come to the record. If it is survived, you must seize this essential element of interactivity. When other games are desperately demonstrated with hardware performance, Sidmeler is still doing some games that "look out". However, it is strange that these games are always amazing, and those who have consistently despise the game are appreciated by him. Of course, this is not accidental because he is indeed a master. Now, if there is a game designer say he has never been influenced by Sidmeler, it will be very ridiculous, this is like a movie guide, he never seen the videos of Kirk. In the computer gaming world, Sidmeler is Kirk, which is Spielberg. His roots of human design will be more precious than all current or future technologies and forever. Second, John Camark If it is said that there is one person in the game industry to guide the entire industry with his footsteps, according to the direction of his guidelines, then this person is John Camark. As the most famous programming designer of the entire game industry, Camark's design techniques are ultimately people, in the industry, Camark's programming skills is a model of all programmers. If Sidmeler is the game design God, Camark is enough to serve as the father of the program design. If you expose this, don't reveal it, otherwise you will be considered a problem with other programmers. Surprisingly, Camark has never been college, and his programming skills are self-study and drilled. Camark is born with programmers, understanding new technologies and masters, and is very small for all computer knowledge related to games. In 1990, a young man's Camark was studied using EGA (16-color display mode) screen smoothed, which was incredible at the time. In the same year, IdSoftware was founded, and thereafter, they released the first game of the ID --wolfenstein3d, which got unprecedented success.

Now in some machines, maybe you can find this game, it is excellent frame rate and tight maze design that does not rely on any hardware accelerated function, and there is no relationship with Camark's cardiology and technology. Camark is a pure programming designer, and he believes that you can complete everything and hate all private interfaces. At the same time, he is also a rich man. He has more than 20 luxury sports cars, worth in the city. But he is still drunk on his programming, every time you work late at night. For such a person, we can only appreciate and express envy, sometimes you have to admit that God is not biased when it is in the process. Third, Richard Garriott Richard Garriott is the most famous figure in the RPG game field. If you are not understanding, then "Genesis" game can tell you why. "Genesis" is the most popular RPG game in the history of computer games. So far, it has already made eight generations, and the nine-generation is being produced. It is said that this will also be the last single game of Origin. After they will give up this field, fully produce online games. In fact, "Network Genesis" has long been a new RPG game model, its reputation and influence throughout the world, even in countries that are not developing in some networks, "Network Genesis" is also players who want to participate in them. Galio starts trying to make games, or when he is high school. He has reached an obses with the RPG game, and he will sink in the manual of Dragon and Dungeon, and then enter the computer terminal. In 1979, he made his first graphics RPG game, named Akalabeth, which is the earliest "Genesis". What didn't expect is that his game is very popular. In 1983, he set up Originsystems with his brother Robert, starting to sell UltimaIIIII and later sequel. "Genesis" is transplanted to various platforms and PCs, which are widely distributed worldwide, and various versions exceed one hit. It is difficult to count the specific sales quantity. The RPG game always has the most loyal fixed player group. If this standard is measured, the "Genesis" series can even count as the best game. In 1992, the e-art world has been acquiring Origin, which makes them have strong financial resources to make some luxurious games, such as the "Galaxy Flying" series. However, Galit is the most eager to be the RPG game. He relies on EA's funds to establish the first online game platform, bringing people's "UltimaOnline". This is the world's first graphical RPG game running on the Internet, all the advantages of MUD, but it is closer to a virtual society. In the past three years, countless players have been addicted to UO, and count countless online stories. Over time, the advancement of technology, history may prove that UO is the future of computer games today. The domestic game industry in the ten years is actually, China, and even Asia's computer career is unable to catch up with the Americas and Europe, which is obvious. Now that the only memory in my heart is the "Three Kingdoms" produced by Taiwan's Zhirui. I have remembered that I heard the excitement and excitement when I came out of the PC speaker, and I was excited when I was deceived ... That's a few years ago. After that, the Taiwan game industry focuses on the Chinese product, in the past few years I use 286-386, the excellent masterpieces of Hanhua are coming, such as "magic door", "ghost house magic shadow", " Dark ", etc. These things are put in every eye. Feel, the first Chinese martial arts rpg is "Heroes Heroes". I haven't contacted the computer at the time, so I have no obey. Later, the name is the "Xuanyuan Sword" series.

In 1995, Daewoo made a classic of Chinese martial arts games for "Xian Sword". The game is huge, and the copy quantity is not calculated. I don't want to comment on this game, because it is both a milestone and a shackle. The first domestic original game in my impression is the "Shenying Commando" made by the gold disk company. Then the gold disk has produced several military themes such as "Historical Lands" and other military themes. It is a prelude to the original game. . The preamble also plays a considerable status in the history of the original game, "Guandu" is the first domestic original three-national theme game, and the first game product for formal market, it is not only in China. The sensation effect is more popular to Japan and Taiwan. After "Guandu", the leading has produced "Water Margin", "Journey to the West", two works changed by Chinese classical books, but the industry is not high in the evaluation of these two products. Their key products "Chibi", although the production cycle is very long, the investment is large, but it has not been accepted by the market, so the preamble is inevitable. There are many products made by the preamble, and the staff is also a lot, but the biggest game company in China is Shangyang Company. The "Blood Lion" market speculation is the most successful, but the product is undoubtedly the most failure, which is a big blow to the original game. After the "Blood Lion", the original game product is quiet for a long time. In 1998, the target company's "Iron Arm Storm" and the Creative Eagle's "II" between the domestic market has some vitality, domestic original products have gradually become more ... so on domestic and foreign The problem of level difference is the gap between the funds. Without funds, game companies cannot purchase high-end professional equipment, and they cannot get professional and technical talents, and they can't get these results are to make a bad product, and inferior products are certainly unable to get profits. So repeat ... This is a vicious circle, I can't affirmed this malignant loop for a while. Different from the foreign country, when the century is handed, our domestic game industry is facing an ethereally, no one knows what is in the end, but still countless explorations are climbing inside. We can't demand a game company, can't demand a game producer, they have been self-extinguishing a long enough time. To be old truth, we can do it, maybe just look at it, far drums. I don't want someone to sacrifice myself to join the game circle, I only hope that when you treat domestic games, you can be able to be tolerant, wellness, and reality. Of course, these words, game companies should also remember. Conclusion Every game is a small ladder. I climbed the first level, it is more separated from the livestock to human, closer to the concept of a better life, and loves the game. The 20th century will be in the past, and the new century is coming soon. We can't predict what we will encounter in the next century, how will human beings become? All this will gradually become a reality from the speculation. The electronic game has been invented to the present, which has greatly changed the human living environment and life. It is not only an industry, but also has become a special art. Like a movie. I predict that in the future, the game will penetrate into people's lives in the future, and become an indispensable part of people's lives. History is irreversible, no matter how deep memories and attires you have passed away, you can't stay in the past era, time is always flipping, we must welcome the future.

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