"Xianle Legend", TALES OF SYMPHONIA (TOS), is a RPG game on the GC of Namco, 5, 60 hours, played in the previous parameter. The game's combat mode is similar to the fighting method of Kof, but it is within 3D scenes. I have a maximum of 4 people in the 3D scene. The other side has seen 9 people, such a combat mode gives people a fairly fierce feeling than RTB (Runtime Time Bar, time bar) The system may have much more intense.
The people of Xianle can be said to be a Japanese RPG designed in comparison. Let's take a look at all character descriptions of all debut characters:
Male: Royder: Twin Sword, Passion, Do not retreat, in line with the "Warriors" characteristics, but can't call it hero, his movement is based on speed and slave, sealed, broken, rush, empty heart, ultimately ortho The attack power is strong, the speed is fast, it should be that no one can surpass in all optional characters, but it is too slow, and it is easy to be pulled down. His theme song is enthusiastic, full of vibrant.
Actress: Corete: Two more iron circles than the bracelet, cute, her moves are suitable for young functions, such as throwing a bunch of hammers in the sky, the whole person fell forward to the ground, into the ground Two laps. Her theme song is cheerful, comfortable, easy.
Cratos: Male, Magic Sword, Cool, as red hair like Eight God, is not to take off. His recruit is unhappy, but very embarrassed. Fusion EX can fuse 6 combo (generally the most is 4 combo, but this 6 combo can only be connected after the first 4 combo, the 5th, 6th is not easy to recruit), combine the chaos of the monarch ( Generally, it is necessary to follow the stunt, the secret, the norms. After four consecutive four, the chaos continued to connect one or two oysters, and they did not die almost. His theme song is gray, full of resistance and hatred.
Zelos: Male, Magic Sword, with Kratos just contrary, enthusiastic and funny guy, his nonsense in the battle. It is not a lot of tricks, but it is more than Kratos, his moves and Cratos are exactly the same. His theme song is just easy.
Rigal: Male, martial arts, the sword is different, the martial arts battle law is another class, and there is even a quirky trick to the side. Rukar's age is the largest, perhaps in the characteristics, so he is most eye-catching for the smallest and some kind of unadoria. The portrayal characteristics of this person are not very distinct.
Lifel: Female, Restoring Magic Master Optical Magic Master, Teacher, in line with Japanese people's consistent views, antiques, tutorialism, sometimes very funny, sometimes very bt. This figure I think it is not good, the main character is not clear. The dress is more solemn, the scholar's robe. Theme song ... soft, lyric ...
Fujiolin: Female, killer summoner, dress sexy, character is relatively sensitive. Fast speed, strong attack power, but her tricks always have the characteristics of weakening, weak defense, blow, knock down. Theme Qu Ming, lyrics.
Leisia: Female, the occupation is not very good, holding a big ax being bigger than yourself, attacking Ziqi is very strong, 12 years old (-_- Japanese really feelings!). Like a big child, it is the backbone of the later attack. She has a trick to be unable to defend. The theme song is heavy, which is related to her is the test body. The character is indifferent, but it is not cold, perhaps her indifference is just a kind of protection awareness. Kiñas: Male, 12 years old, magic children. Among the male protagonists, it has a bright, cold, and warm, Kiñas is like an ordinary 12-year-old teenager, can only be said to be colorful, just in the formation of Leisia formed comparison. These two 12-year-old guys, a strongest physical attack, a strongest magical attack, a very bt. His theme song is like a song.
The people of Xianle have almost covered all human character. I remember the "Xianjian" of "Xianjian", three female characters, and the three female characters, which also covered, gentle, cute and other character. And the age level, the fairy is also a comprehensive overlay. Therefore, it is a comparative masonry, and the player has a demand for people, nor is such a few personality types, such a few age hierarchies, currently many online games have also followed this rule.