Factory Method (Factory Method)

xiaoxiao2021-03-06  59

Factory method

The factory method

We have learned Simple Factory Pattern, factory (Factory) thoughts throughout the entire object-oriented programming (OOP) and other design modes. Such as: Builder mode. Between, a single class plays a role similar to traffic police, deciding which subclasses at a single level will be instantiated.

Factory Method Pattern is a clever extension of Factory's idea, which makes an excellent instantiation to each subclass of it. This mode does not specifically indicate which subclass delayed, but defines an abstract class to create an object, so that the subclass decides which object created.

Here is a simple example in a swimming game in a swimming lane. According to the grouse of the athlete's grades, the more the speed of the finals of the group, the more the finals of the team finals, the slower, the more the speed is, the better, the better in each group, the faster the speed of the player It is closer to the middle of the middle. This is called stright seeding.

When the swimmer is in the tournament game, they usually swim twice. By competing in each other in the preliminaries, the top 12 or 16 swimmers will continue to compete with each other in the final. For the preliminaries, Circle Seeded is used, so the fastest 3 players are in the most rapid three-group central lanes. The best speed of 3 players in the remaining players, and so on. We have to implement this selection mode and use factory methods. First, design an abstract event class:

Public Class Events

Protected Numlanes as in Integer

Protected Swmmers as Swimmers

'-----

Public Sub New (Byval FileName As String, ByVal Lanes As Integer)

Mybase.new ()

DIM S As String

DIM SW as swimmer

DIM FL AS VBFILE

FL = new vbfile (filename) 'Opens a text file

Fl.openforread ()

Numlanes = lanes' Save Lane Quantity Information

SWMMERS = New Swimmers

'Read swimming player information

s = fl.readline

While not fl.feof

SW = new swimmer (s) 'builds an object

SWMMERS.ADD (SW) 'Add to list

s = fl.readline

End while

Fl.closefile ()

End Sub

'-----

Public function getswimmers () as arraylist

Getswimmers = swmmers

END FUNCTION

'-----

Public overridable function isprelim () as boolean

END FUNCTION

'-----

Public overridable function isfinal () as boolean

END FUNCTION

'-----

Public overridable function istimedFinal () as boolean

END FUNCTION

'-----

Public overridable function getseeding () As SEEDINGEND FUNCTION

END CLASS

Because all derived classes are read from the text file, we use the Events class as the base class. The methods defined are unusual, and the specific classes can be implemented by inheriting the Events class (the preloadted class, the TimedFinalEvent class), and the only difference between the two classes is different. We also defined an abstract selection class containing the following methods:

Public Mustinherit Class SEEDING

Protected Numlanes as in Integer

Protected laneorder as arraylist

Protected Numheats as in

Private asw () AS SWIMMER

Protected SW as swimmers

'-----

Public function getseeding () AS SWIMMERS

GetSeeding = SW

END FUNCTION

'-----

Public function getheat () AS integer

END FUNCTION

'-----

Public function getCount () AS Integer

getCount = sw.count

END FUNCTION

'-----

Public Mustoverride Sub SEED ()

'-----

Public function getswimmers () as arraylist

Getswimmers = SW

END FUNCTION

'-----

Public function getheats () AS integer

Return Numheats

END FUNCTION

'-----

Public Function Odd (Byval n as integer) AS Boolean

ODD = (n / 2) * 2 <> n

END FUNCTION

'-----

Public Function CalclaneOrder (Byval LNS AS Integer) AS ArrayList

Numlanes = LNS

DIM LANES (NUMLANES) AS INTEGER

DIM I as integer

DIM MID, INCR, LN AS INTEGER

MID = (Numlanes / 2)

IF (ODD (Numlanes)) THEN

MID = MID 1

END IF

INCR = 1

LN = MID

For i = 0 to Numlanes - 1

Lanes (i) = ln

LN = MID INCR

INCR = -InCr

IF (InCr> 0) THEN

INCR = INCR 1

END IF

Next I

Laneorder = New ArrayList

For i = 0 to Numlanes - 1

Laneorder.Add (Lanes (i))

Next I

Calclaneorder = laneorder

END FUNCTION

Public Sub New (Byval Swmrs As Swimmers, Byval Lanes As INTEGER)

Mybase.new ()

SW = SWMRS

Numlanes = Lanes

End Sub

'------------------- Public Function Sort (Byval Sw as swimmers) AS Swimmers

DIM I, J, MAX AS INTEGER

DIM TMP AS SWIMMER

Try

Max = sw.count

DIM ASW (max) AS SWIMMER

For i = 0 to max - 1

ASW (i) = ctype (sw.Item (i), swimmer)

Next I

For i = 0 to max - 1

For j = i to max - 1

IF asw (i) .gettime> asw (j) .gettime kil

TMP = asw (i)

Asw (j) = asw (i)

ASW (i) = TMP

END IF

NEXT J

Next I

SW = New Swimmers

For i = 0 to max - 1

SW.ADD (ASW (i))

Next I

Sort = SW

Catch e as exception

Console.writeline ("CAUGHT" I.TOSTRING "" J.TOString "" Max.Tostring "" E.TOSTRING ())

Console.writeline (E.STACKTRACE)

END TRY

END FUNCTION

END CLASS

These methods are built to call these methods for this selection basis (SEEDING). We now build these two specific selection subclasses: StraightSeeding Class CircleaseEding class. The PrelimEvent class will return an instance of the Circleseeding class, and the TimedFinaLent class returns the StraightSeeding class instance.

The structure is as follows:

Through the entire event level, you can see the PrelimEvent class, the TimedFinalevent class contains the getSeeding method, the PrelimEvent class will return an instance of the Circleseeding class, and the TimedFinaLent class returns the StraightSeeding class instance. In this simple example, we did not point out the real factory (Factory), however, which Event class instantizes determines which SEEDING class will be instantiated.

Although it looks like a pair of communication between two classes. But this is not required. There are many different types of Events classes but they only use a few seeding classes.

SWIMMER class

The SWIMMER class contains some of the specific information of the swimmer and a group of groups and lanes that modify the athletes after selection. EVENT class reads athlete information in the database (in this example). Passing this athlete's collection to the SEEDING class when the GetSeeding method of the EVENT class is used.

Events class

We have defined an abstract base class. In actual applications, we just use it to read the data information of the swimmer (in this example for text files).

PrelimEvent class Returns a Circleseeding instance

Public Class Prelimevent

Inherits Events

DIM SD As SEEDING

Public overrides function getseeding () as dressing

Return New CircleaseEDing (SWMMERS, NUMLANES)

END FUNCTION

Public overrides function isfinal () as booleanisfinal = false

END FUNCTION

Public overrides function isprelim () AS Boolean

Isprelim = TRUE

END FUNCTION

Public overrides function istimedFinal () as boolean

iStimedFinal = FALSE

END FUNCTION

Public Sub New (Byval FileName As String, ByVal Lanes As Integer)

Mybase.new (filename, lanes)

Numlanes = Lanes

End Sub

END CLASS

TIMEDFINALEVENT class Returns StraightSeeding instance

Public class timedfinalEvent

Inherits Events

Public Sub New (Byval FileName As String, ByVal Lanes As Integer)

Mybase.new (filename, lanes)

End Sub

'--------

Public overrides function getseeding () as dressing

DIM SD As SEEDING

'CREATE SEEDING AND EXECUTE IT

SD = new straightseeding (swmmers, numlanes)

sd.seed ()

GetSeeding = SD

END FUNCTION

'--------

Public overrides function isfinal () as boolean

IsFinal = false

END FUNCTION

'--------

Public overrides function isprelim () AS Boolean

Isprelim = FALSE

END FUNCTION

'--------

Public overrides function istimedFinal () as boolean

iStimedFinal = TRUE

END FUNCTION

END CLASS

Straight SEEDING class

In this applet in practical applications, most of the work is done in the Straight SEEDING class. We instantiate the StraightSeeding class, copy, modify the collection of swimmers and the locked position.

Public class straightseeding

Inherits seeding

Public overrides sub seed ()

DIM Lastheat As Integer

Dim Lastlanes as in

DIM I, J, Count, Heats AS Integer

DIM SWMR AS SWIMMER

Try

SW = Sort (SW)

Laneorder = CalclaneORDER (Numlanes)

Count = sw.count

Lastheat = Count MOD NUMLANES

IF (Lastheat <3) And Lastheat> 0 THEN

Lastheat = 3 'Last Heat Must Have 3 or more

END IF

Count = sw.count

Lastlanes = count - Lastheat

Numheats = Lastlanes / Numlanes

IF (Lastheat> 0) Thennumheats = Numheats 1

END IF

Heats = Numheats

'Place Heat and Lane in Each Swimmer's Object

J = 0

For i = 0 to Lastlanes - 1

SWMR = sw.swm (i)

SWMR.Setlane (CType (Laneorder (J), Integer)

J = J 1

SWMr.Setheat (Heats)

IF (J> = Numlanes) THEN

Heats = Heats - 1

J = 0

END IF

Next I

'Add in last partial heat

IF (Lastheat> 0) THEN

IF j> 0 THEN

Heats = Heats - 1

END IF

J = 0

For i = la castlanes to count - 1

SWMR = CTYPE (SW (i), swimmer)

SWMR.Setlane (CType (Laneorder (J), Integer)

J = J 1

SWMr.Setheat (Heats)

Next I

END IF

Catch e as exception

Console.Writeline (i.tostring j.tostring e.tostring)

Console.writeline (E.STACKTRACE)

END TRY

End Sub

'-----

Public Sub New (Byval Swmrs As Swimmers, Byval Lanes As INTEGER)

MyBase.new (SWMRS, Lanes)

End Sub

END CLASS

When the GetSwimmers method is called, the StraightSeeding class will create an array of selected swimmers.

Circle Seeding Class

The CircleaseEding class is derived from the StraightSeeding class.

Public class circleseeding

Inherits straightseeding

Private circlesd as integer

'-----

Public Sub New (Byval Swmrs As Swimmers, Byval Lanes As INTEGER)

MyBase.new (SWMRS, Lanes)

End Sub

'-----

Public overrides sub seed ()

DIM I, J, K, Numheats as integer

Laneorder = CalclaneORDER (Numlanes)

SW = sort (sw) 'sort

Mybase.seed ()

Numheats = mybase.getheats

IF (Numheats> = 2) THEN

IF (Numheats> = 3) THEN

Circlesd = 3

Else

Circlesd = 2

END IF

i = 0

For J = 0 to Numlanes - 1

Fork = 1 to circlesd

SW.SWM (i) .Setlane (CType (Laneorder (J), Integer)

SW.SWM (i) .Setheat (Numheats - K 1)

i = i 1

Next K

NEXT J

END IF

End Sub

'-----

END CLASS

run

In this example, we use the 500M freestyle and 100m freestaist list to create the TimedFinaLent class and the PrelimEvent class.

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