=========== Second Edition Description =========== This book provides valid and practical interface design tools. These tools are divided into two types: tactical classes and strategic classes. Tactical tools provide tips for use and create interface elements such as dialogs and buttons; the strategic tool is a thinking method for interface elements - that is, how the user interacts through interface elements. Although these two principles are given separately, the goal of this book is to bring two principles to blend together. While helping the reader design more excellent and more effective dialogs, the reader understands how the user will understand the software and interact with it. The combination of tactics and strategies is the key to effective user interaction and interface design. For example, there is no objective excellent dialog - quality depends on the specific environment: Who is using it, what is the background and goals of the user. Only some tactical methods can be easier to use by the user interface, but will not make the final result better. Similarly, it is only to think about how users interact with your system and cannot improve software, but still need to apply different tactical tools to make users truly interact with their strategic ideas in a particular situation. This book increases both readers to understand the user, and how to understand these understandings in design.
Who should read this book: The first version of the ABOUT FACE is published in August 1995, the interface design is still in the field of marginal areas involved. Anyone can work with the interface of the interface designer with the shadow of the software engineering, just like a small mammal in the shadow of the dinosaur. Survival space. As mentioned in the first edition, the software is designed and wrong with the software is incorrect. Moreover, as long as the programmer performs software design, it will inevitably use the wrong way. A small number of document editors, trainers, technical support, and gradually increased useful engineers are uneasy, and some needs to change. The network seems to have developed this change overnight. Suddenly "easy to use" became the mouth of everyone. Traditional design experts, in the 1990s, a short-lived multimedia digital product design, a jump into the network design. A new design title is more: information designers, information architects, user experience strategists, and interactive designers. For the first time, the company's corporate chief position has appeared in the Creating User-centric product role: Chief Experience. The university's main curriculum provides training courses for designers. By now, the status of availability and ergonomics (?) Is improved, and is considered to be the leading power of the product that produces better design. Although the network has returned the interface technology for ten years (?), It has no doubt that the user's needs are put on the company's radar. As the pay effect of the .com bubble (?), The author is firm confidence, the visibility and concern for users and their needs will be more and more clear. People are tired of new technologies. Consumers have made a clear signal, they need good technology: easy to use and meet the technology they need. Therefore, the author is willing to say that the new version of the readers will be greatly expanded. Anyone who interested digital users can get some insights by reading this book. The programmer, digital products are designers, usability experts and project management will have some useful things from this book. Read the first edition of this book or "The Chinese version seems to be turned into" software development innovative thinking "anti-dead stinky) readers can get more about design methods from this book. Detail information and principles.