1, you are not a superman.
You are not superman. (Don't unsequent adventures, don't be stupid)
2. IF IT ''s Stupid But Works, IT ISN''t stupid.
If a stupid method is valid, then it is not a stupid method.
3.Don' '' i i. (This is why aircraft carriers are caled "bomb magnets".)
Don't be too conspicuous, because it will attract each other's fire attack. (This is why the aircraft carrier is called "bomb magnet".)
4. Never Share A Foxhole with anyone Braver Than You Are.
Don't hide in the same bulk pit than your brave comrades.
5. Never forget what the Lowest Bidder Made Your Weapon.
Don't forget that weapons in your hand are manufactured by the lowest price contractor.
6. if Your Attack is Going Really Well, IT ''s an Ambush.
If your attack is going well, it must be your circle.
7. All FIVE-Second Grenade Fuses Will Burn Down In Three Seconds.
All five-second grenades will be burned within three seconds.
8. Try to look unimportant Because Bad Guys May Be Low on Ammo.
Try to be a critical person, because the enemy may be inseparable. (He will fight the most important person first)
9. IF you are forward of your position, The Artillary Will Fall Short.
Whenever you want to attack, artillery often has to use the shells.
10. The Enemy Diversion you are ignoring is the main attach.
The force you think is an enemy suspect and not pay attention to the enemy's attack main force.
11. The important things are always simple.
Important things are always simple.
12. The Simple Things are always hard.
Simple things are always difficult.
13. The Easy Way is always mined.
A good way is always in the landmines by the enemy.
14. If you are short of everything except Enemy. You are in combat.
If you are not lacking in the enemy, what else is missing, then you often face the battle.
15. INCOMING FIRE HAS The Right of Way.
The flying bullet has a priority. (I have to put it on the way!)
16. IF The Enemy Is in Range, SO Are you !!!
If the enemy is in your range, don't forget that you are also in his range.
17. No Combat Ready Unit Has Ever Passed Inspections.
Units without completion of the war can pass the school.
18. Things this must be together to work usually can''t be shipped together.
Weapons and equipment that must be assembled to play to play usually will not come together.
19. Radio ''s Will Fail AS Soon as You Need Fire Support Desperately.
Radio communications will be able to fail when you urgently need fire support.
20. Anything you do can get you shot - inclished doing nothing. Anything you make may be a gun - including anything you do.
21. Tracers Work Both Ways.
Toll can help you find the enemy; but will let the enemy find you.
22. The Only Thing More Accurate Than Incoming Enemy Fire Is Incoming Friendly Fire.
The only gunfire hit by the friendly fire than the enemy's firepower. (Mischief)
23. Make it Tough for the enemy to get in and you can' 't Get out.
When you defense is strict to the enemy attack, then you will not be able to go.
24. If You Take More Than Your Fair Share Objectives, You Will Have More Than You '
If you have a multi-news, the next time you will be given more than your ability to let you play. (Self-discussing)
25. When Both Side Convinced That They area About To Lose, They Are Both Right.
When the two armies feel that they will lose, they may be right.
26. Professional Soldiers Are Predictable But The World is Full of Amateurs.
The behavior of professional soldiers is that you can predict, but unfortunately, amateur sales on the battlefield account for most, so most of the enemy's behavior is that you can't predict.