Talk about the interaction in online games. .

xiaoxiao2021-03-06  53

What does the team system need? What does the help system need?

Add a chat channel, make a chain list to save it, ask a team?

First look at the definition of the team: common, unified time, space, goal.

No players will feel that you play your blame, I am doing a team together such a team.

Of course, when they just want to use the team to communicate, this is not a matter.

But there will always be some players, because I don't understand the willingness of the other party, and I don't know if I should team.

So how do you improve this team system? Some online games are better, providing a team of commending teams.

Such a command, when this command is issued, the team's level range is displayed. Although the effect is small,

At least the level of players is not too large at the level of level, and the willingness of each player is basically the same.

Then talk about time and space. In fact, this is nothing to say, time, it is definitely unified, because

Team this behavior itself is initiated in time. For space, it is more difficult to ensure that the player's line

Will always follow your own will. So, the summoned teammate this magic setting is actually a kind of

Emphasize a relatively helpless choice in team spatiality.

Ok, after understanding the above factors, let's see how to set the team.

First, you need to give the captain who wants to collect teammates, and the players who have no teams provide two ways to find a teammate.

So how do you find a suitable teammate? There are two methods here, one is to provide some prior formation

Good to seek teammates, for players, then set some of the default designs in the default environment

The method of friend.

In addition, for the structure of the team, or the emphasis on the captain position, it should be paid enough, otherwise it is player

At the same time as the team, the structure may be relatively loose due to lack of core commanders, causing the team to initially

The original intention of the establishment is unable to complete. For example, the captain should be able to use commands such as summoned teammates to form an empty

Uniforms in the room, or you can use different colors in the team channel to distinguish between ordinary players.

Let's talk about the gang

Some of the gangs and teams is that there is no uniform factor in time, so solving this problem.

The primary task is to give different gangs to provide their respective message systems to unify the uncertainty.

There are still some questions about the gang, this is to discuss solutions from the disadvantages of the gang. first come

See what defects on the structure of the gang:

1. The time of collective communication is an aspect, that is, the problem that the time to talk is not uniform.

2. The problem of leaders will greatly affect the efficiency of the entire gang.

3. The team's level is uneven, and it will affect the players of other players to some extent.

4. Different opinions will result in contradictions.

5, if the gang is too tight, it will lead to an emotional emotion.

Let's take a look at how to design the maximum level of risks about the gangs.

Here is the most critical concept, it is an interchangeability (self-adjustment)

Ability) So how do we provide such a such ability from design? The simplest method is to mention

For a Vote / ELECT mechanism, that is, the mechanism of voting and elections can give the gang to provide some

Self-regulating ability. As for the content of the voting, you can include an election leader, or kick / add a new meeting.

member.

The above solution also expands the problem that the time is not uniform while solving the bottleneck of certain problems. such as

Say that a gang member is not going online, causing the decision of the voting, how to solve it? This is actually

Tulk some design details, such as setting up a Due time. Another important factor is to look at the contradiction in the help. The so-called correct look, it is

Encourage players to explicitly, not hidden in private, and many times, have a lot of contradictions public

Or confidentiality is just a problem with a difference. And many times the contradiction is divided by the internal resources of the game.

It is caused by unevenness, the generation of contradictions is directly affected by public opinion, if they can promote one in the game

The public opinion on contradictions can certainly reduce the impact of this phenomenon.

Since talking about this practice, I have to talk about the behavior orientation of players in the gang.

theorem:

1. Gang members always be more enthusiastic to participate in the help

2, gang members always work hard to develop

3, gang members always proud to contact themselves and gain together

4, gang members always like to take the gang target as their own goal

When the behavior of the gang member is oriented from four o'clock, we become the marginal character. easiest

Places where contradictions are often the contradiction between the edge and the help of the enthusiasm. After understanding this,

In fact, the use of gang rights systems can also be better controlled by contradictions. For example, it is divided into, help the master, deputy helper,

The senior help, the ordinary help, the different levels of the gang have varying degrees of access.

The last point is about 5th, and the rules of the gang deficiency. In fact, for this, the current

The game has been perfect, which is to strengthen the interaction between the gain, such as the gang battle is a very

Good interaction can also increase the economic or interactive interaction.

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