TO SAVE or Not to Save?

xiaoxiao2021-03-06  62

Game sex and gaming experience

Is SAVE and gameplay? Obviously, it does not have any relationship with the gameplay, let us take a game from the perspective of "pure game", after it is still the original game, there is no change. "Let me come to Save" This behavior is something other than the game world, even if this behavior has affected the player to play games. This behavior broke the suspense. If a game is full of immersion, try to create a feeling - the player's fantasy world, Save a copy of this fantasy world destroyed this feeling. One of the most important features of real society is that you can't return to the past and correct the mistake you have made. When you allow player Save, you have admitted that this fantasy world is just a game.

The dramatic conflict is the essence of the story. It requires some events to be dangerous. Save in the branch of the game affects the player's story experience. In the real world, the decision made is unable to cancel. Some things can be changed later, and their results are changed at some point in the future, but the initial decision cannot be revoked. However, when the player walks along the first branch line and returns to here again, then leave other branch lines, he has experienced a very unrecognizable phenomenon. The dramatic conflict is cut, because if you can return to the past at any time, change the future, then there is no danger.

Save's way

Save to file or save slot

The most common way is to interrupt the game, then save it on a file on the hard disk (you can name it), or select a large string called slot, choose a storage it (the game program is responsible for handling them, finally Still a file). When the player wants to play this, he tells the program from a directory file or a slot it. This mechanism is useful, it allows players to retain multiple different copies, in different place Save, and you can name themselves to facilitate memory.

Unfortunately, this is also the most harmful way to the game immersion. Save to files or SLOT users inevitably be like a file management tool for an operating system, not like a game shaped a fantasy world. You can make it look beautiful, but it will still drag the players from the game world. Some games have been improved in this regard, such as using the player "diary", in all, it is the case.

Quick save

Some games are very intense, and the player's role is in a sustained danger (such as an FPS game), this game needs to have Quick-Save features. At any time, the player presses a button immediately, and immediately completes the Save process, and does not need to leave the game world. The word "Quick Saved" is displayed on the screen, but in addition, the player's attention and gaming experience is not destroyed. Players can press the Quick Load button very quickly, and the game immediately returned to the place where Quick Save was originally. There is no need for a place called the World Manager outside the game world.

The bad way is that it usually has only one slot, although some games provide different buttons to different SLOT (commonly used numbers, or fn), but this still has problems, in the fast pace Next, the player is easy to do clearly, the Slot is what he wants, and the mistake of slot will often happen, which is usually very depressed.

Automatic save

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