Enlightenment

xiaoxiao2021-03-06  61

??? First recommend a small game: http://www.allaboutprogram.com/game.php? Id = 56 ??? I have not known, but it's very simple, it is a bit like a five sons, a bit Like hocker, it is a bit like Go. You can choose a child, jump or long. Long is to grow toward adjacent plaid (the original one does not move, "students" out), jump to jump to the non-adjacent lattice. After arriving, it is transformed into your child with the "enemy" of all the plaids adjacent to this lattice. ??? Is not it simple? But I have time to don't break through 35 sons, it seems that this is a "bottleneck". ??? But play more, slowly discovering, in fact, this chess moves with Go, it is really like (although I don't know how to understand Go). Both parties must strive to put the other party "surround", or say "blockage", so that the other party can have a "long" breakthrough point. In this way, if otherwhere is blocked, then the other party either ends, or you must jump. "Jumping" is obvious to suffer than "long" - if it is to reach the same grid, then "jump" is at least a few more than "long". And "jumping" usually gives you a big space in your original layout. The enemy is usually a "harvest" of a large area. It is often not worth the loss. ??? This is discovered from the method of walking from the computer. However, there is a subtle place in this: "Wai / Block" purpose is to make the other party without roads, only "jumping"; however, to achieve this goal, and often need you to give up "long" opportunities, and choose " jump". Is it very contradictory? In fact, this is a partial and overall relationship: although this step "long" may have some sweets, "long" may face a bigger loss of "blocking", you must learn to give up local and strive for greater interests. Even sometimes you need to take advantage of this "throwing car" tactics. For example, if you choose to jump out to "block" each other, and "empty" left after you jump out of the "empty" to the opponent is a point of interest points - or it can eat you a big piece, or If it gives up, it will be eaten by you, in short, this "empty" is very large to the opponent's temptation. On the other hand, if it chooses "fill in the blanks", it is likely to face the danger of being fully "blocked". At this time, it is not easy to make. Since discovering this sacrifice to strive for greater interests, I will improve the number of wins all the way. Now it is best to 39, and of course it can improve. The key is that this small game is impulsive, it is huge, and this "key hop" is also required to expand new heavens and the earth.

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