My Go is mad
Author CNSS 2004-9-7 copyright reproduced please indicate http://blog.9cbs.net/cnss
I saw the two blogs of the Webcraft brother: My Go is mad (1) My Go is mad (2), I feel very interesting, I want to write one.
Go is a kind of game that is close to humanity. It contains many philosophy of life, such as can't be too greedy, avoiding the relationship between "brother fight", child and potential, etc., no more. The most typical example is chess Artificial intelligence has been able to have the most outstanding players of human beings, and the best artificial intelligence of Go is still very stupid, so that no one is willing to play chess.
Go is a very "ideal" game. Some people say that each of its sons symbolizes equality (not the level of chess), you can freely fall and symbolize freedom (of course, if you will be lost Very miserable, so it is very senior freedom), so it is the perfect "equality and freedom" the incarnation. However, there is no perfect in the real world, human beings will never reach such "equality and freedom", so say it Is "ideal" game.
When Go is from two people, it is reflected in the wisdom of the player, and if it is changed to more people, it can reflect the sociality of people. If there is n (n = a x b) personal game Then, the N 15x15 small chessboard is spent together, as shown in the following picture is a chessboard in the game (each square represents a 15x15 chess board):
The edges are connected to the edges as shown in the figure, which forms a limited "big" chessboard, which is easy to make on the computer.
Give each person to 1, 2, ..., 25, each round of player number to play. Every step is to fall in the middle of his number, every two steps and later, but To ensure that there must be its own son in the range (in the 15x15-centered 15x15 range) as shown below. This not only prevents the phenomenon of "flying a knife", but also maintains a balance of two play: if The war is too long, you will be very weak; if it is too arrest, you can't get it.
Since it is divided by two camps, you can divide two camps (when the number of people is 4), for example, in the surrounding 8 people, people who don't connect directly to their own alliances (such as 8 allies are 2, 4, " 12, 14 and their allies), which reflects friends and enemies in society. The relationship between individual interests and collective interests can also be reflected, no longer a single soldier, very socialization. The chessboard is divided into more camps, but it may be very complicated. Because many people are playing, there is absolutely impossible to communicate between allies, there is no leader.
The essence of Go is on the "Wheel" word, it is the basis of the entire game. Therefore, it is an important issue. If you mention? How to mention? The most feasible method can be considered is: the child can be different People (also including allies), the surrounded sons must be a person. If this is not like this, it will not be able to go down, I will think about whether it can find a better way.
There is also a game factor that can be added: Negotiation. It is two people to deliver a treaty. Everyone uses her own credit to ensure that they do not destroy. For example, we are good: "This chess, I don't want me, but the few sons must let me Eat. "Due to the nature of many people, I can only negotiate with one person with the other party, each represents themselves. There is no negotiation between camps. And the process and results of each negotiation are announced, all People can see. In addition, negotiations can also be applied in both people, but it is not meaningful.
Through multiplayer Go, if you can see what the sociality of human sociality to this "perfect freedom and equal", it will be very interesting. If you have a game, there is a good idea, you will welcome it.