At the beginning, it is considered that it can be placed in an implementation, as long as one condition is judged:
When the map does not come, moving the map, keeping player in
When the map is on the side, move Player.
Such a map drawing method can simultaneously apply a smooth reel and a single screen game.
However, it is impossible to adapt to the game (such as a double cut-off ", of course, can be solved multiple maps. . .
Ok? So what is the problem? I seem to forget. . .