Java mobile game planning book (outline)

xiaoxiao2021-03-06  90

I. Planning Outline 1, Game Target Customer 2, Game Play Molution 3, Game Content 4, Game Operation Design 5, Game Planning and Card Plan 2, Schedule 1, Demo Version 2, Alpha Version 3, Beta Version 4, Release Version 5, Gold Release version 3, technical parameters 1, image rate new speed 2, file installation size 3, file is not installed 4, operand memory 5 during use, occupy the memory peak 6, the call processing and security during the game Process 7, game graphics Special Effect List 8, Games and Operating System Compatibility 9, Graphics File / Sound File / Data File 10, Directory Structure / Variable File Listing 11 Location 5, Game All Graphics List 1, Game Interface Part 2, Game Animation Part 3, Game Interior 1) According to the Card Division 2] Game Character Original Design Six, Code Development Standard Seven, Basic Style Set 1, Style Expression Description, Advantages and Adaptation Considers 2, representing images of their game style eight, game flow chart 1, game operation flowchart 2, game development module flowchart Figure 3, special flow charts with other program interface portions

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