Overloading issues for C ++

xiaoxiao2021-03-06  94

I made a mix today, I have been dizzy for a long time, the following is my question summary:

Class a {public: a (): m_run (false) {} Bool get Nunning () {Return M_Run;} protected: BOOL M_RUN;

Class B: Public a {public: b (): m_run (false) {} // Override from baseclass virtual void work (); protected: BOOL m_RUN;

Void class b :: Work () {m_run = true;

Void Runit (a * a) {a-> work (); if (getRunning () == false) cout << "WRONG"; else cout << "right" ;?}

INT main () {b * b = new b (); runit (b);}

Output: WRONG

I originally wanted Class B to control its base class Class A protected data member M_Run, and the result was unclear to derived class Class B added an identical data member M_Run. Although I have modified M_Run's value in the operation of the derived class, this data member is a derived class, and the derived class is overloaded by the base class, which is directly used by the derived class. member. However, derived classes can access the values ​​of the base class data via getRunning, which is considered to be different. Therefore, when multi-state access by the base class pointer, the result of the function getRunning returned by the base class is the basic class data member M_Run, and the derived class does not affect the M_Run of the base class without the modification of the data member M_Run. Basic class data member M_Run After the default initialization is initialized by the constructor, the value has not changed, so the result of getRunning returns has always been false.

Lessons: 1) Try to place the data in the Private area of ​​the class, so that the safer. 2) Never overload data members of the base class, this example is a lesson. 3) The function of this overload can be used to use the scope operation to distinguish them, such as A :: m_Run B :: m_run.

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